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| Notices |
| Challenge #1 - WIP (May 4) Challenge #1 WIP for May 4 Deadline |
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#1 (permalink) |
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Senior Member
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Here's a preview of the camera I have set up for the still. I have removed a few small elements from the model that would not hold up underwater, and am going to break down some pieces here and there to show corrosion of the building. Just trying to figure out lighting here, and how it would be lit from underwater lights as the primary source of light.
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#5 (permalink) |
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Senior Member
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Hi Brian...the lighting already has the underwater mood to it. Once you start adding elements like moss, corals, marine life forms & caustic and volumetric effects, it is bound to look amazing! I'm following this one very closely...great start!
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Only those who attempt the absurd will achieve the impossible. M. C. Escher 3DAllusions |
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#6 (permalink) |
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Senior Member
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enigma: yep it would be pretty cold way down there, thanks
fietter: I did not model it, but it is a great model I must agree wodewil: thats a good idea i am definetely going to be adding fish and other underwater elements, thanks for the reply Neha: you are exactly right, that should be the fun part, can't wait to start texturing, thanks |
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#8 (permalink) |
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Veteran Member
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Great start with the lighting. I wonder if there's a way to illustrate a sense of discovery with your camera view. Given your concept, I would love to see a final rendering that makes me believe that I just swam around an underwater cliff and the city appeared suddenly in a hidden valley, or something like that.
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Aaron Coon, Conceptual Design Studio |
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