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#1 (permalink) |
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Junior Member
Join Date: May 2007
Location: United States
Posts: 6
Name: Enrique Sanchez |
Ok, so i am trying to make an animation that looks like you are riding a bike through a path. I have attached a generic target camera to a path, and then also attached a model of a bicycle to the same path. However, once I preview the animation, the bike appears to be very shaky and make these sudden jerky movements as it progresses along the path. Does anyone know why, or how to prevent this??
Thanks in advance.... |
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#2 (permalink) |
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Senior Member
Join Date: Sep 2003
Location: majulah! the little red dot
Age: 34
Posts: 166
Name: julius hontarigo |
select all your vertices, right-click, choose smooth.
hope that helped.
__________________
the early bird gets the worm, but hey, the late worm missed the bird. |
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#3 (permalink) |
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Junior Member
Join Date: May 2007
Location: United States
Posts: 6
Name: Enrique Sanchez |
Thank you,
I assume you mean that I should make hte verticis along the path, I have done that and the movement is still quite jerky. Any other suggestions?? |
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#4 (permalink) |
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Senior Member
Join Date: Sep 2003
Location: majulah! the little red dot
Age: 34
Posts: 166
Name: julius hontarigo |
do you have a lot of vertices close to each other?
__________________
the early bird gets the worm, but hey, the late worm missed the bird. |
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#5 (permalink) |
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Junior Member
Join Date: May 2007
Location: United States
Posts: 6
Name: Enrique Sanchez |
No, they are not too close together. I did not have this problem when I initially attached the camera to the path, meaning that the camera moved smoothly through the model.
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#6 (permalink) |
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Veteran Member
Join Date: Sep 2005
Location: Lima
Age: 33
Posts: 509
Name: Eduardo Romero |
try normalizing the spline. other solution is to replace the original spline with a NURBS curve. (they have no vertices so the movement is a lot smoother)
Eduardo
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"I have nothing to do with the real world anymore. Please don't insist." Eduardo Romero |
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#7 (permalink) |
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Junior Member
Join Date: May 2007
Location: United States
Posts: 6
Name: Enrique Sanchez |
That didn't help either!!! I'm running out of time. I am including the file on this post, perhaps you all can take a look? I would greatly appreciate it!
Thank you. |
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#8 (permalink) |
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Veteran Member
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Its not a matter of the spline itself. The problem lies in the sampling of the path.
under the motion tab, select the samples spinner, and add more samples. I understand that you have a spline and you have created the motion path from the spline. Before you create path add some more samples - by default its 10 i think, give it 32 and try it out. The samples option does the same thing to the path as the interpolation does to the spline.
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Im starting to suspect that the world is a rendering... Last edited by Horhe; May 4th, 2007 at 06:49 PM. |
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#9 (permalink) |
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Junior Member
Join Date: May 2007
Location: United States
Posts: 6
Name: Enrique Sanchez |
I should be increasing hte smaples on the path, right? When I tried that, it did not solve the jittering. I also upped the samples on the spline, the bike itself, and the camera, but none of those fixed the shakyness.
any other suggestions? |
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