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#5 (permalink) |
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Junior Member
Join Date: Jun 2007
Location: taiwan
Posts: 3
Name: pitt chen |
in XP ,lightscape "bump maping" can`t be showed just like following image,but in vist can as usal in win2000.
Maybe my XP has problem,maybe!! IF your "bump maping" is ok!! please tell me why!!! please please please |
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#8 (permalink) |
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Member
Join Date: Jan 2003
Location: Aruba, little happy island
Age: 35
Posts: 38
Name: Greg LaCle |
just a general question, why would you still use Lightscape when the technology is included into 3dsmax?
Just wondering, because staying with an old technology, seem you guys are missing lots new features. No Offense intended. Greg |
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#9 (permalink) | |
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Veteran Member
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Quote:
Lightscape's use of OpenGL is still the fastest I have ever used. I occasionally open a file in LS to check something, and transfer the model into C4D. Lightscape displays the same data faster. Lightscape was slow to come to a lighting 'solution', but once it did, that lighting was wired into the model. It could almost pass for real-time GI. Now that processors and graphics cards are 100x faster than when LS was a current product, it can do some amazing things right on your screen just in OpenGL via its vertex-shaded model. The raytracer in LS was exceptional both in speed and quality. I don't think anyone since has written a better one, or even one as good. That raytracer was used in a preview imager for one version of Viz or Max, I was told once by someone who knew the programs well. The raytracer was the work of one brilliant coder, and a few years ago I asked the head of the Max group and former owner of Lightscape, where that guy ended up working. He went to Pixar. So on the one hand, Lightscape is dead. On the other, if you happen to still own a copy and can make it run under XP (which it doesn't like very much) then you are in for a treat any time you fire it up. And frustration--its missing a lot of things that you would want, like an 'undo'. |
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#10 (permalink) | |
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Member
Join Date: Jan 2003
Location: Aruba, little happy island
Age: 35
Posts: 38
Name: Greg LaCle |
Quote:
The one I hated about lightscape is the way to model. with the new technology in ADT, the productivity has increased more than 5 fold, to me, going back to lightscape eventhough it may compute things faster, the modeling way, is to me, going back to the cave period. I'm can understand what you mean, but convincing me to go back to the old way of modeling just to continue using lightscape, is just a definetely no-go for me. Perhaps you found a shortcut that perhaps you are not sharing? are you modeling a different way, that lightscape accepts? or you never migrated to the new way of modeling? I am curious. Kind Regards, |
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