![]() |
||||||||||||||
|
|
||||||||||||||
|
|||||||
| Notices |
| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Member
|
I am a very good user of Max,, .. and i have had various arguements with people who dont even know anything about 3d that maya is better and stronger than max and that max is very easy and has limits...
i want to start this thread so i can hear the opinions of others. doing this will make me be able to face any opposition..... Thanks |
|
|
|
|
|
#4 (permalink) |
|
Senior Member
Join Date: Apr 2007
Location: London
Posts: 116
Name: Mark Saunders |
this question prompted me to jump on google and the consensus seems to be "it's not what you have, it's how you use it that counts"
hmm where have i heard that before... something most professionals seem to agree on though is Maya is best for character animation |
|
|
|
|
|
#5 (permalink) |
|
Senior Member
Join Date: Aug 2003
Location: Seattle, WA
Posts: 409
Name: Russell Thomas |
I think it is relative, compared to SketchUp it is complex, but compared to XSI it seems easier to use. I like XSI and think it does more but I am using Max the majority of the time because it is easier to use (for me) and there is so much out there for Max that is specific to arhvis as far as content and third party plugins, not to mention Max's core features for working with CAD files.
I don't have or know Maya, but I had been seriously researching it prior to buying XSI and somewhat follow along what is going on with it. Long term 3D officionados use to comment on how Max continually adopted features and workflows from Maya and were copying it in a sense, I am not denying or defending it, but Maya is the 'King of the Hill' as far as general CG goes, maybe not in seats sold, but in strength of what it will actually do. A lot of these features are over kill for the average user and it's built in render engine for a long time was it's achiles heel in the eyes of the general public, but large studio's had pipe lines in place to use render engines of choice that the average joe didn't have access to. If you look at places like HighEnd 3D and Autodesk's Area you will see that there is a kind of golden era going on for Maya as far as scripts and third party addons, some cool archvis related stuff as well. My opinion is that Maya and XSI are stronger programs, but Max, in large part due to Autodesk's backing, is a stronger platform outside of Hollywood or large studios due to the 3rd party addons and render engine options, not to mention EASE of USE I think your argument should be that Max is the best at what you do, I don't think a generalized statement open to all fields of CG can be won by anybody, They all have their strengths and weeknesses and as far as relying on number of seats sold, that has a lot to do with being at the right place at the right time, MicroStation backed Unix in the early days and AutoCad chose to back DOS, the rest is history.
__________________
The Opinions Expressed Here Do Not Necessarily Reflect Those of a Rational Mind. 3DAllusions | 3DAllusions Studio | MrMaterials |
|
|
|
|
|
#6 (permalink) |
|
Senior Member
Join Date: Dec 2003
Location: back in Serbia
Posts: 163
Name: Dusan Bosnjak |
Max is much easier than houdini.
Anway, this is the whole point "people who dont even know anything about 3d" Maya is good, but t's not "stronger" or anything than max, it has is pros and cons. As far as us arch-viz guys are concerned, it was mostly the lack of quality 3rd party renderers like vray that made max a far better choice than maya or anything else for that matter. |
|
|
|
|
|
#7 (permalink) |
|
Senior Member
Join Date: Dec 2004
Location: Melbourne
Age: 34
Posts: 114
Name: Steve Brown |
Have used Maya, XSI and Max over the years and personally i much prefer XSI, followed by Maya, and only ever used Max due to the fact that (as u guys have mentioned) all of the 3rd party stuff tailored for arch viz is made for Max. Max definitely has the least intuitive interface.
|
|
|
|
|
|
#8 (permalink) |
|
Veteran Member
Join Date: May 2004
Location: Dubai
Age: 27
Posts: 704
Name: anvar aziz |
__________________
www.mukks.com |
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Maya Paint Effects into Max Workflow? | Claudio Branch | Maya | 3 | January 8th, 2007 01:00 PM |
| (In Dubai) Ideas Realised - Autodesk Maya 8 and 3ds Max 9 Tour | alikashan | General Discussions | 4 | November 6th, 2006 03:53 PM |
| Maya instead of max for architectural visualization | Realmind | Maya | 16 | September 20th, 2006 09:27 AM |
| MAYA vs MAX | kamikaze | 3ds Max | 4 | May 1st, 2005 03:03 PM |
| maya 2 max | colorID | Maya | 6 | May 14th, 2003 09:57 AM |