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#1 (permalink) |
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Member
Join Date: Jul 2003
Location: Portland & Central Oregon
Posts: 79
Name: Dan Johnson |
Hey everyone,
I'm on Viz4 and I'm trying to get an object to glow using the lens effect-glow. I've tried to use the material channel, sub-object materials, and use the explicit map channel, but nothing seems to work to get the object to glow. Picking a light will glow, but not a box or any other object. Any help would be great. Thanks. Dan |
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#2 (permalink) |
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Junior Member
Join Date: Feb 2003
Location: Dundas, Ontario
Posts: 22
Name: Michael Steadman |
Hello Dan,
I think there is a tutorial at CG;architect by Smoke 3d that may have the answer you're looking for. http://www.cgarchitect.com/resources...tutorial16.asp Good luck |
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#3 (permalink) |
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Member
Join Date: Jul 2003
Location: Portland & Central Oregon
Posts: 79
Name: Dan Johnson |
M and all,
I should be a little more specific. I'm trying to make an object (not a light source) glow using the "Rendering Effects-Lens Effect-Glow" which should be able to do with a map channel, but I can't seem to get it to work in Viz4. Any help would be great. Thanks. Dan |
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#5 (permalink) |
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Member
Join Date: Jul 2003
Location: Portland & Central Oregon
Posts: 79
Name: Dan Johnson |
Quizzy,
That's what I thought and tried it, but nothing. When I had Max this was an easy thing to do, but in Viz I don't seem to get it to work as it's noted in the "help" files. A tutorial would great, if anyone knows of one for Viz. Thanks |
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#7 (permalink) |
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Member
Join Date: Jul 2003
Location: Portland & Central Oregon
Posts: 79
Name: Dan Johnson |
Here is an screen image of what I have setup.
http://www.cgarchitect.com/forum/fil...glow-setup.jpg If I'm completely off, show me the best way to set it up. Perhaps with a screen image post. That would be very helpful. Thanks. |
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#9 (permalink) |
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Member
Join Date: Jul 2003
Location: Portland & Central Oregon
Posts: 79
Name: Dan Johnson |
Huhhhhhhhhhhhh!
Right click on the object-object properties-G Buffer object channel set to 1 or Material editor-material assigned with material effect channel set to 1 (or under one of the map channels for more interesting effects), then in the rendering effects-glow element- options tab- images sources object or effects ID set to one of the above choices. Thanks for jogging my memory a bit. Dan |
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