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#1 (permalink) |
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Junior Member
Join Date: Jan 2007
Location: Orlando, FL
Posts: 4
Name: Dwayne Leach |
It may be elementary to some, but I'm a newbie. I understand that there's about 30 ways to skin a cat, but I'm looking for the best way. So, here goes... when developing shaders for architectural rendering in Maya with the intent of rendering in Mental Ray, is it more common practice to use Maya shaders (souped up with attached with Mental Ray nodes, of course) or Mental Ray shaders (buried in the Maya hypershade)?
I know the use of Mental Ray shaders allows for rendering utilizing a Mental Ray stand alone, but I'm just not sure how common that is in this particular application. It seems to me that the pain of dealing with placement matrices, etc. may be sadistic if using the Mental Ray shaders doesn't provide any advantage other than rendering in a stand-alone rendering farm. Any input would be appreciated. Thanks! |
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#2 (permalink) |
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Senior Member
Join Date: Jan 2006
Location: Wisconsin
Age: 30
Posts: 158
Name: Lucas Richmond |
The best thing is to use the mia_material mental ray shader. It is made for arch work and is really easy to use. It comes standard in 8-8.5 but you can also download it if you have 7.0 from mymentalray.com. Other then that i would use nothing but mental ray shaders they seem to look alot better and i think you get a truer repisentation of the color your trying to portray. If you have any other question just let me know. or check out mymentalray.com for maya mental ray help.
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#3 (permalink) |
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Junior Member
Join Date: Jan 2007
Location: Orlando, FL
Posts: 4
Name: Dwayne Leach |
Okay... since, I have 7.0, I went to mymentalray.com to download the plug-in. Unfortunately, I can't seem to find it. Should I look somewhere other than the "Shaders" tab?
Thanks! |
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