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#1 (permalink) |
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Member
Join Date: Sep 2007
Location: Ireland
Posts: 38
Name: Kevin Laffey |
hi. the attached image shows a house i modeled in autocad 2008 and rendered in 3ds max 9 using vray. i'm happy enough with the result as it is to be used in a photomontage showing the house's relationship with the existing site and the existing photo was taken on an overcast day. typical irish weather. however i would like to replace the grass shown with some meadow type grass similar to the grass on the following webpage
http://www.evp.vt.edu/images/meadow1.jpg can anybody suggest a way of doing this. i've tried a vray displacement modifier and displacement map (seperately) but max crashes even though i'm working on a 2.9ghz quad core with 4gb ram. i've also tried the scatter command but max crashes with this also as the number of objects becomes enormous. i've set the dynamic memory limit in the vray system setting to 2600mb but max crashes at about 1500mb usage (according to task manager). also, the scene is lit with a HDRI image so i was wondering if this is contributing to the crash. i dunno. any help or suggestions would be very much appreciated. |
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#2 (permalink) |
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Senior Member
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VrayFur is probably your best bet. You could try downloading this to give you a start then play with the settings to get what you want.
http://www.vray-materials.de/all_materials.php?mat=476 |
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#3 (permalink) |
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Senior Member
Join Date: Sep 2003
Location: Detroit, MI
Age: 29
Posts: 360
Name: Chuck Morgan |
I usually don't have crashing problems with displacement, I'd give it another try with the Windows 3gb switch...that will allow you to use up to 3gb before Vray crashes...theoretically.
You just need to add some code to the boot.ini file, not a big deal: http://www.microsoft.com/whdc/system...AE/PAEmem.mspx |
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#5 (permalink) |
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Member
Join Date: Sep 2007
Location: Ireland
Posts: 38
Name: Kevin Laffey |
Thanks for your help guys. I'll give the 3GB switch a go later but this is what I came up with - image attached. The vray fur worked in the end but I had to render the grass seperately to the rest of the model and then photoshop it.
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#7 (permalink) |
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Junior Member
Join Date: Oct 2007
Location: Hawaii
Posts: 5
Name: Rob Mrowiec |
I typically don't touch VRayGrass because it takes way too long in my opinion.
I prefer to use the built-in Hair-Fur modifier in 3ds. After I have determined I have a good patch of grass I convert it to a mesh. After that, I bring the grass patch into the scene as a Proxy and then generate a material using a gradient ramp, etc. VRayProxy also works well but lacks the ability to store the material info, which is actually a plus in some cases since some scenes would require somewhat drier grass, some require greener grass, etc. -Crimsus Last edited by Crimsus; October 8th, 2007 at 01:30 AM. Reason: typo |
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#8 (permalink) |
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Senior Member
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I prefer doing grass in Photoshop or Gimp... Brushes and layers, maximum time 20 minutes and my grass is ready... Keep in mind that you should pick colours relative to the environment...
__________________
All reality is virtual... |
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#9 (permalink) |
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Junior Member
Join Date: Dec 2004
Location: Baxter, MN
Age: 39
Posts: 1
Name: Bobby Parker |
This is an old post, but does anybody have tips on using vrayfur for long grass? I am trying, but the render time is out of this world!
Any Help would be appreciated. www.whitebirchstudios.com |
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| Thread | Thread Starter | Forum | Replies | Last Post |
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