Welcome to CGarchitect.com Untitled Document

Go Back   CGarchitect.com > 3D SOFTWARE > Mental Ray

Notices

Mental Ray Mental Images Mental Ray (Standalone & application integrated versions)

Reply
 
LinkBack Thread Tools Display Modes
Sponsored Links

Old September 30th, 2007   #1 (permalink)
Senior Member
 
Join Date: Nov 2005
Location: Green Bay, WI
Posts: 193

Name: Steve Gruesen


United_States 


Default hats off to joep van der steen! and a question

so i'm only on page 35, but i'm really happy to have been recommended (recommended reading on cgarchitect) the book "rendering with mental ray & 3ds max"!

my question is about the final gather map. i calculated a solution for 320x240 render and then checked the "read only" option. if i change the "initial FG point density", "rays per FG point", "interpolate over num FG points", "diffuse bounces" or "multiplier", do i have to recalculate? it seems like i have to recalculate on any change _except_ for the "interpolate over num FG points". is this correct?

actually, another question. if i leave all the FG settings the same, but render at 640x480, do i have to recalculate the FG map? or is it output size independant? it seems like i would have to recalculate because FG is a per-pixel deal?

thanks.

ps here's a quick render based on the settings from the book - i'm fairly excited!

Last edited by SgWRX; October 25th, 2007 at 12:56 PM.
SgWRX is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old September 30th, 2007   #2 (permalink)
Veteran Member
 
Justin Hunt's Avatar
 
Join Date: Jan 2005
Location: Brisbane
Age: 34
Posts: 1,367

Name: Justin Hunt


Australia 


Default Re: hats off to joep van der steen! and a question

Quote:
Originally Posted by SgWRX View Post
so i'm only on page 35, but i'm really happy to have been recommended (recommended reading on cgarchitect) the book "rendering with mental ray & 3ds max"!

my question is about the final gather map. i calculated a solution for 320x240 render and then checked the "read only" option. if i change the "initial FG point density", "rays per FG point", "interpolate over num FG points", "diffuse bounces" or "multiplier", do i have to recalculate? it seems like i have to recalculate on any change _except_ for the "interpolate over num FG points". is this correct?

Yes, if a fg sample exists then it will be skiped the next time you recalculate. This becomes important in two situations, 1) when you are testing different settings and 2) when you are rendering an animation.

actually, another question. if i leave all the FG settings the same, but render at 640x480, do i have to recalculate the FG map? or is it output size independant? it seems like i would have to recalculate because FG is a per-pixel deal?

This is a good worflow to follow to help speed up the FG calculation and rendering. As a rule of thumb I dont like to go less than half the full resolution to calculate the FG, for high res renders. For animations I stay with the same resolutions as you are dealing with reletivly small images.


thanks.

ps here's a quick render based on the settings from the book - i'm fairly excited!
JHV
Justin Hunt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old October 1st, 2007   #3 (permalink)
Senior Member
 
Join Date: Nov 2005
Location: Green Bay, WI
Posts: 193

Name: Steve Gruesen


United_States 


Default Re: hats off to joep van der steen! and a question

thanks
SgWRX is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On


All times are GMT -7. The time now is 03:18 AM.





Powered by vBulletin® Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0
© Copyright 2001 – 2008 CGarchitect Digital Media Corp. All Rights Reserved.