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#1 (permalink) |
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Junior Member
Join Date: Feb 2007
Location: cairo
Age: 24
Posts: 15
Name: eman medhat |
this is my first interior trial render plzzzzzz i need ur help guys
this is a bathroom interior i really wish to get to realism plllllz help i used one direct light with vray shadows intensity is 3.0 and vray planes (invisible) for the windows irradiance primary 1.5 light cach sec. 1.0 and coloring map HSV exponential dark=5 light=2.5 and sky light enviroment 1 i am trying now a diffrent coloring map reinhard hope it works it is still dark i dont know what to do the mirrors r weired the water i am working on it now hope it work anyyyy suggestions plz help |
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#2 (permalink) |
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Moderator
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Enabling reflective caustics in the Vray render settings will brighten things up and solve problems with things reflecting dark in mirrors. It will also increase render time.
__________________
- Fran If you must reinvent the wheel, remember that it works best if it is, like, roundish. |
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#4 (permalink) |
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Junior Member
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There are many ways to make your interior scene looks brighter.
I have no much experioence with HSV exponential colour mapping. I usually use Exponential or Reinhard. All kinds of colour mapping are described at: http://www.spot3d.com/ here are some solutions: 1.You can try to set a light multiplier higher. 2. Make some experiments with different values of color mapping. If you use Exponential type try to increase brighten value. If colours look washed out or too bright just simply decrease the gama value. 3. Global ilumination depends on the light bounce of materials. you can try to use Override material and put a bright V ray material in the GI slot of Override material. You can use it for walls, ceilling, floor...as you like it. 4. there is also a material wrapper (type of v-ray material) where you can control the GI emitting and recieving. 5. Postprocess in Photoshop (or any similar bitmap editor) Try to duplicate the base layer and set it to screen mode. Then you can play with opacity... I hope it will be helful. bw |
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#5 (permalink) |
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Junior Member
Join Date: Feb 2007
Location: cairo
Age: 24
Posts: 15
Name: eman medhat |
hayyyy thankkk for ur reply it is realllyy helpful
i tried now reinhard with 5.5 bright and .6 burn i increased the sky light enviroment to 4 and the irradiance map to 2 i descreased the GI recive of the leather units at the back STILL WORKING ON IT PLZ FOR ANY SUGGESTION... I WILL B WAITING THANKS |
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#8 (permalink) |
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Junior Member
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You are on good way. But don't forget that realistic image is not always a good image. Just keep posting so we can see the progress of your work.
It is always recomended to search for reference material. Photos, scans...notes... Realism is always combination of accurate and nice modelling, precise materials settings, realistic textures, lights and soft shadows...reaserching web for tutorials, forums, etc... And lot of practice of course :-) bw |
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#9 (permalink) |
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Senior Member
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realy strange and illogical technique.
there is realy simple way for lighining in vray. try to use sky+sun+phiscamera. set sun and sky mltiplier in 1. se phiscamera and play with f-stopts, shutter speed, ISO. it change your exposure. also use vraylight with phisycal lumenous power. if your set up all this thing accurate, you can simple switch to night render. just set of sun, sky and change exposure (don`t take vraylight in room). about reflective caustics - dont` think it`s good idea. it don`t change brightness of reflection and whole image brightness. Last edited by dagor; October 29th, 2007 at 05:10 AM. |
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#10 (permalink) |
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Junior Member
Join Date: Feb 2007
Location: cairo
Age: 24
Posts: 15
Name: eman medhat |
thanks for ur help i tried these setting for exterior b4 i will try it for interior thanks
for the caustics i agree it is only a waste of timeee thanks guys |
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