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Old January 20th, 2008   #21 (permalink)
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Default Re: HKS taking RT architecture to the next level .......

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The avi's on the portfolio at www.archengine.org is the best that I can offer to date..... any suggestions??
give us some executables!
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Old January 20th, 2008   #22 (permalink)
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Default Re: HKS taking RT architecture to the next level .......

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The avi's on the portfolio at www.archengine.org is the best that I can offer to date..... any suggestions??
The avi's are fine. It's the still renderings that look like scanline / accurender renderings from 1995 that are completely lifeless. That's the weak link in your product. As others said, it's good that you're breaking new ground. If you could do this with realistic lighting and textures, I would be impressed.
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Old January 21st, 2008   #23 (permalink)
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Default Re: HKS taking RT architecture to the next level .......

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Originally Posted by aaron-cds View Post
The avi's are fine. It's the still renderings that look like scanline / accurender renderings from 1995 that are completely lifeless. That's the weak link in your product. As others said, it's good that you're breaking new ground. If you could do this with realistic lighting and textures, I would be impressed.

We never distribute still renders from the real-time environments. Any stills that might be printed or displayed come from the normal 3DS MAX or MAYA production pipeline..... we only display the interactive environments from the game engine.
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Old January 22nd, 2008   #24 (permalink)
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Default Re: HKS taking RT architecture to the next level .......

All looks very impressive. Definitely looks like the way things should head, and alot more useful for clients to understand how the building could work.

I think it would be nice to see what could be produced on a smaller scale project, after what you have learned/developed so far.

Also do you use it for early concept ideas so as to show clients around different variations of the building, I imagine since you are using revit, quick and simply early development models from revit would be of great benefit to clients. If you so, is there any eamples of early development work.
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Old January 23rd, 2008   #25 (permalink)
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Default Re: HKS taking RT architecture to the next level .......

frazer,

yes, here is an example of a Sketchup model brought in using our in-house application, the "APE" (automated programming environment), this allows first person visuals to be used at the earliest stages in the design process.....
Attached Images
File Type: jpg screenie2.jpg (75.8 KB, 53 views)
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Old January 28th, 2008   #26 (permalink)
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Default Re: HKS taking RT architecture to the next level .......

All,

I have received quite a few emails on how to get started in RT presentation so......


A lot of the real-time engines out there are fine. Most are not applicable for what we do as the polygon environments we input are just too big. For us it was all about getting the complete environments into the engine and making them all operable, not just making it pretty. With Unreal 3 it will be the same, but now we are adding the pretty.

We have dedicated our efforts to Unreal as, to date, it is best suited for the larger geometry environments so we have focused all of our development efforts and money on it.

So in light of our experience, we suggest for anyone wanting to get started:

1. I strongly suggest the use of Unreal Run Time …..
Download at: http://udn.epicgames.com/Two/UnrealEngine2Runtime.html

2. For learning the UnrealED tools
Start at:
http://www.3dbuzz.com/vbforum/sv_dl_list.php?c=13

Unreal "Run Time"It is not the easiest, but it is the best documented for geometry input. You can use several 3d modeling applications as long as they export to an ASE format (Import of geometry into all Unreal versions require that geometry be in the ASE format). We us 3DS MAX as it exports ASE format natively and most of the rest of the 3D applications you can download a plugin for ASE file format export.

Even the unmodified Unreal RT can routinely handle a several million poly environment on simple $800 PC hardware plus an equivilant to $150 nVidia 8800GT graphics card …… of course you can put a lot more hardware and get even more polys into the engine.

FYI, we use the fastest water cooled Alienware ALX's overclocked to the hilt.

Cheers,
Mrcamper
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Old March 18th, 2008   #27 (permalink)
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Default Re: HKS taking RT architecture to the next level .......

Hey guys, we are setting up a real-time (RT) centric message board for discussing all of the real-time issues, applications and such as well as sharing ideas and methods at http://www.rtranger.com

If for nothing else the posting of various topics or things related to RT (real-time) we are working on and asking for discussions and/or opinions or even better ideas.

We hope to be up and online by 3-28-08, if not sooner. Hope to see ya'll there.

P
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Old April 9th, 2008   #28 (permalink)
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Default Re: HKS taking RT architecture to the next level .......

www.RTranger.com - we're up and running .... hoot!
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