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| Realtime/VR/ Interactive/ VRML Discuss anything related to VR and Architecture here. |
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#21 (permalink) | |
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Senior Member
Join Date: Oct 2003
Location: vienna
Posts: 249
Name: olaf lubanski |
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#22 (permalink) | |
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Veteran Member
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Aaron Coon, Conceptual Design Studio |
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#23 (permalink) | |
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Junior Member
Join Date: Jun 2004
Location: Texas
Age: 54
Posts: 26
Name: pat c |
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We never distribute still renders from the real-time environments. Any stills that might be printed or displayed come from the normal 3DS MAX or MAYA production pipeline..... we only display the interactive environments from the game engine.
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A Noble life demands a noble architecture for noble uses of noble men. (FLLW, 1953) http://www.archengine.org - my Real Time blog - http://www.rtranger.com |
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#24 (permalink) |
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Member
Join Date: Dec 2004
Location: North East
Age: 27
Posts: 34
Name: Frazer Smith |
All looks very impressive. Definitely looks like the way things should head, and alot more useful for clients to understand how the building could work.
I think it would be nice to see what could be produced on a smaller scale project, after what you have learned/developed so far. Also do you use it for early concept ideas so as to show clients around different variations of the building, I imagine since you are using revit, quick and simply early development models from revit would be of great benefit to clients. If you so, is there any eamples of early development work. |
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#25 (permalink) |
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Junior Member
Join Date: Jun 2004
Location: Texas
Age: 54
Posts: 26
Name: pat c |
frazer,
yes, here is an example of a Sketchup model brought in using our in-house application, the "APE" (automated programming environment), this allows first person visuals to be used at the earliest stages in the design process.....
__________________
A Noble life demands a noble architecture for noble uses of noble men. (FLLW, 1953) http://www.archengine.org - my Real Time blog - http://www.rtranger.com |
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#26 (permalink) |
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Junior Member
Join Date: Jun 2004
Location: Texas
Age: 54
Posts: 26
Name: pat c |
All,
I have received quite a few emails on how to get started in RT presentation so...... A lot of the real-time engines out there are fine. Most are not applicable for what we do as the polygon environments we input are just too big. For us it was all about getting the complete environments into the engine and making them all operable, not just making it pretty. With Unreal 3 it will be the same, but now we are adding the pretty. We have dedicated our efforts to Unreal as, to date, it is best suited for the larger geometry environments so we have focused all of our development efforts and money on it. So in light of our experience, we suggest for anyone wanting to get started: 1. I strongly suggest the use of Unreal Run Time ….. Download at: http://udn.epicgames.com/Two/UnrealEngine2Runtime.html 2. For learning the UnrealED tools Start at: http://www.3dbuzz.com/vbforum/sv_dl_list.php?c=13 Unreal "Run Time"It is not the easiest, but it is the best documented for geometry input. You can use several 3d modeling applications as long as they export to an ASE format (Import of geometry into all Unreal versions require that geometry be in the ASE format). We us 3DS MAX as it exports ASE format natively and most of the rest of the 3D applications you can download a plugin for ASE file format export. Even the unmodified Unreal RT can routinely handle a several million poly environment on simple $800 PC hardware plus an equivilant to $150 nVidia 8800GT graphics card …… of course you can put a lot more hardware and get even more polys into the engine. FYI, we use the fastest water cooled Alienware ALX's overclocked to the hilt. Cheers, Mrcamper
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A Noble life demands a noble architecture for noble uses of noble men. (FLLW, 1953) http://www.archengine.org - my Real Time blog - http://www.rtranger.com |
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#27 (permalink) |
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Junior Member
Join Date: Jun 2004
Location: Texas
Age: 54
Posts: 26
Name: pat c |
Hey guys, we are setting up a real-time (RT) centric message board for discussing all of the real-time issues, applications and such as well as sharing ideas and methods at http://www.rtranger.com
If for nothing else the posting of various topics or things related to RT (real-time) we are working on and asking for discussions and/or opinions or even better ideas. We hope to be up and online by 3-28-08, if not sooner. Hope to see ya'll there. P
__________________
A Noble life demands a noble architecture for noble uses of noble men. (FLLW, 1953) http://www.archengine.org - my Real Time blog - http://www.rtranger.com |
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#28 (permalink) |
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Junior Member
Join Date: Jun 2004
Location: Texas
Age: 54
Posts: 26
Name: pat c |
www.RTranger.com - we're up and running .... hoot!
__________________
A Noble life demands a noble architecture for noble uses of noble men. (FLLW, 1953) http://www.archengine.org - my Real Time blog - http://www.rtranger.com |
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