![]() |
||||||||||||||
|
|
||||||||||||||
|
|||||||
| Notices |
| 3ds Max Wish List Post your Autodesk 3ds Max Wish List items here as they relate to architectural visualization workflows. |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Senior Member
Join Date: May 2002
Location: MA
Age: 37
Posts: 153
Name: Nils Norgren |
OK i'll start, This is a suggestion that I have discussed idily with folks within and outside autodesk, It may be unfeasible based on underlying code in the way viewports are drawn, but here goes anyway.
---------------------------------------------------------------- SHORT TITLE FOR SUGGESTION/BUG/ENHANCEMENT REQUEST ---------------------------------------------------------------- Objects specific viewport "Show" "Hide" settings --------------------------------------------------------------- DETAILED DESCRIPTION OF YOUR REQUEST --------------------------------------------------------------- This feature is (And has been) in maya. Currently in Max within the Display panel there are check boxes for "Hide by category" to hide things in the view based on type, IE. quickly turn everything off except lights, splines, geometry, etc. I use this feature all the time, the basic ideas is to attach this "Hide by" feature to each viewport. --------------------------------------------------------------- WHY THIS REQUEST IS IMPORTANT TO YOU --------------------------------------------------------------- This feature would be useful in that you could have a viewport with everything shown, in another view only helpers, or lights, etc. This would allow for easier manipulation of many things. I often build complicated rigs with hierarchies of dummies, I use the selection filters to only select them or a combination, but If i could set a view to only show helpers it would allow for much quicker manipulation. Hope this brings a flood of more (better) ideas! -Nils |
|
|
|
|
|
#2 (permalink) | |
|
Moderator
|
Quote:
__________________
"writing notes is quieter." |
|
|
|
|
| Sponsored Links |
|
|
#4 (permalink) |
|
Senior Member
Join Date: Oct 2007
Location: Australia
Posts: 377
Name: James Burrell |
great idea for not just animation. Have the fully skinned and shaded model in one view and be manipulating just the rig in another view.
Nice one |
|
|
|
|
|
#6 (permalink) |
|
Junior Member
Join Date: Nov 2002
Location: SouthernCalifornia
Age: 35
Posts: 21
Name: Mike Gentile |
this is a good one nils.
__________________
Thanks. Mike Gentile Technical Director f O C U S 3 6 0 ® Architectural Communications www.focus360.com |
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Max FAQs and Tips | Verma | 3ds Max | 5 | October 2nd, 2008 12:05 PM |
| Seleting the objects in camera angle | nivvu | VRay Render | 2 | October 4th, 2007 11:37 AM |
| Seleting the objects in camera angle | nivvu | 3ds Max | 0 | October 3rd, 2007 03:03 AM |