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Old November 21st, 2007   #11 (permalink)
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Default Re: Historical Frame buffer memory

Also with the 'Historical Frame Buffer', it would also be nice if the render settings of that particular frame buffer are also saved. Of course, including the state of the materials would also be nice but i guess thats asking too much...or just being too damn lazy
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Old November 27th, 2007   #12 (permalink)
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Default Re: Historical Frame buffer memory

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Originally Posted by jucaro View Post
Also with the 'Historical Frame Buffer', it would also be nice if the render settings of that particular frame buffer are also saved. Of course, including the state of the materials would also be nice but i guess thats asking too much...or just being too damn lazy
...Like an exif file! cool.
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Old November 27th, 2007   #13 (permalink)
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Default Re: Historical Frame buffer memory

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Originally Posted by jucaro View Post
Also with the 'Historical Frame Buffer', it would also be nice if the render settings of that particular frame buffer are also saved. Of course, including the state of the materials would also be nice but i guess thats asking too much...or just being too damn lazy
can be done already (not the FB idea) but the render/material settings, that is if you are VERY organized. just before rendering, save the scene state (right click in viewport), name the scene state the same to what the render is gonna be called after rendering, then render and save the render (to what the scene state was called), then change anything and save the scene state with an increment in the name, render again, save again, change..... and so on

NOOObody is that organized or have time to do that, so yes, please autodesk, the functionality is there, just make it happen, tabs for every cached render, tools to view the different versions and back buttons to the particular versions of renders.
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