![]() |
||||||||||||||
|
|
||||||||||||||
|
|||||||
| Notices |
| 3ds Max Wish List Post your Autodesk 3ds Max Wish List items here as they relate to architectural visualization workflows. |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Veteran Member
Join Date: Oct 2004
Location: Columbus, Ohio
Age: 28
Posts: 1,543
Name: Brian Kitts |
----------------------------------------------------------------
SHORT TITLE FOR SUGGESTION/BUG/ENHANCEMENT REQUEST ---------------------------------------------------------------- The frame buffer should have the ability to flip back through previous renders. --------------------------------------------------------------- DETAILED DESCRIPTION OF YOUR REQUEST --------------------------------------------------------------- I heard mention that lightwave once had an option that it stored all of your renderings in a working session within it's frame buffer. Then you could step back through your history to compare/reference previous working renderings. It would be a temporary memory that you could dump to reclaim resources, and of course you would lose it when closing the file, but during an active session your history could be cached. --------------------------------------------------------------- WHY THIS REQUEST IS IMPORTANT TO YOU --------------------------------------------------------------- This could be useful when adjusting lighting and texture for comparing the quality/results. Basically you would have the ability to comparing renders within max instead of having to save out images to be flipped through in an external application. Last edited by BrianKitts; November 19th, 2007 at 06:33 PM. |
|
|
|
|
|
#2 (permalink) |
|
Veteran Member
Join Date: Jan 2005
Location: Brisbane
Age: 34
Posts: 1,367
Name: Justin Hunt |
I second this one, I have seen it done through the Ram player but havn't been able to work it out. Having used lightwave, its a great way to keep trak of the changes made
JHV |
|
|
|
|
|
#3 (permalink) |
|
Member
Join Date: Dec 2005
Location: Chicago
Posts: 85
Name: Shane Griffith |
Correct, RAM Player can do an A/B comparison for two images. Just hit the green teapot for either the A or B channel after you render a test.
__________________
Shane Griffith |
|
|
|
|
|
#4 (permalink) |
|
Senior Member
Join Date: Mar 2003
Location: columbus, oh
Posts: 197
Name: Jonathon Harris |
That is a nice feature in Lightwave. Would be a definite bonus to use this in Max as well. Sometimes A B just isn't enough when you're tweaking multiple objects in a scene.
|
|
|
|
|
|
#8 (permalink) |
|
Junior Member
Join Date: Nov 2002
Location: SouthernCalifornia
Age: 35
Posts: 21
Name: Mike Gentile |
attached you'll find a screen cap of our "render history"
this saves the last rendered images to a managed local directory using callbacks it has options for notes open in explorer delete gamma correction compare and open in external programs like photoshop
__________________
Thanks. Mike Gentile Technical Director f O C U S 3 6 0 ® Architectural Communications www.focus360.com |
|
|
|
|
|
#10 (permalink) |
|
Junior Member
Join Date: Nov 2002
Location: SouthernCalifornia
Age: 35
Posts: 21
Name: Mike Gentile |
not commercial at the moment, but we're looking into seeing what tools we may be giving away. this might be one of them
__________________
Thanks. Mike Gentile Technical Director f O C U S 3 6 0 ® Architectural Communications www.focus360.com |
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Duplicate to Max frame buffer | Maxer | VRay Render | 3 | July 19th, 2007 11:30 AM |
| Vray frame buffer vs. MAX frame buffer | alvstel | VRay Render | 1 | October 18th, 2006 10:59 AM |
| render strips using vray frame buffer | seamus | VRay Render | 3 | July 24th, 2006 08:29 AM |
| vray frame buffer at hirez | Timothy Saunders | VRay Render | 7 | November 21st, 2005 11:59 AM |
| about memory, is it really true that...? | salf | Hardware and Technical Discusions | 2 | March 30th, 2004 12:59 PM |