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3ds Max Wish List Post your Autodesk 3ds Max Wish List items here as they relate to architectural visualization workflows.

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Old November 19th, 2007   #1 (permalink)
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Default Historical Frame buffer memory

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SHORT TITLE FOR SUGGESTION/BUG/ENHANCEMENT REQUEST
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The frame buffer should have the ability to flip back through previous renders.

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DETAILED DESCRIPTION OF YOUR REQUEST
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I heard mention that lightwave once had an option that it stored all of your renderings in a working session within it's frame buffer. Then you could step back through your history to compare/reference previous working renderings.

It would be a temporary memory that you could dump to reclaim resources, and of course you would lose it when closing the file, but during an active session your history could be cached.

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WHY THIS REQUEST IS IMPORTANT TO YOU
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This could be useful when adjusting lighting and texture for comparing the quality/results. Basically you would have the ability to comparing renders within max instead of having to save out images to be flipped through in an external application.
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Last edited by BrianKitts; November 19th, 2007 at 06:33 PM.
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Old November 19th, 2007   #2 (permalink)
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Default Re: Historical Frame buffer memory

I second this one, I have seen it done through the Ram player but havn't been able to work it out. Having used lightwave, its a great way to keep trak of the changes made

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Old November 20th, 2007   #3 (permalink)
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Default Re: Historical Frame buffer memory

Correct, RAM Player can do an A/B comparison for two images. Just hit the green teapot for either the A or B channel after you render a test.
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Old November 20th, 2007   #4 (permalink)
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Default Re: Historical Frame buffer memory

That is a nice feature in Lightwave. Would be a definite bonus to use this in Max as well. Sometimes A B just isn't enough when you're tweaking multiple objects in a scene.
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Old November 20th, 2007   #5 (permalink)
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Default Re: Historical Frame buffer memory

As an extension of this wish - it would be nice if the VFB had tabs for multiple renders, then the clone button could simply make a new tab rather than an entirely new window.
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Old November 20th, 2007   #6 (permalink)
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Default Re: Historical Frame buffer memory

How about being able to select two tabs at once to enable a horiz/vert split view mode as in the ram player.
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Old November 20th, 2007   #7 (permalink)
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Default Re: Historical Frame buffer memory

Maybe something as XSI's VFB, where you actually get to drag a line between the new and the old render, so you can compare both quickly.
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Old November 20th, 2007   #8 (permalink)
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Default Re: Historical Frame buffer memory

attached you'll find a screen cap of our "render history"
this saves the last rendered images to a managed local directory using callbacks

it has options for
notes
open in explorer
delete
gamma correction
compare
and open in external programs like photoshop
Attached Images
File Type: jpg render history.jpg (98.2 KB, 39 views)
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Old November 20th, 2007   #9 (permalink)
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Default Re: Historical Frame buffer memory

Interesting. Is it commercial?
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Old November 21st, 2007   #10 (permalink)
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Default Re: Historical Frame buffer memory

not commercial at the moment, but we're looking into seeing what tools we may be giving away. this might be one of them
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