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Old November 20th, 2007   #1 (permalink)
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Default Noise dispayed accurately in viewport

SHORT TITLE FOR SUGGESTION/BUG/ENHANCEMENT REQUEST
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Noise dispayed accurately in viewport

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DETAILED DESCRIPTION OF YOUR REQUEST
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Noise maps can be displayed in the shaded viewport. They are not displyed accuratley. When you render the noise is quite diferent than what is shown in th shaded viewport. Why have it displayed if it is nothing liket he final output from rendering?

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WHY THIS REQUEST IS IMPORTANT TO YOU
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I use noise in allot of my materials. It would greatly speed up my workflow if I could see and adjust it interactively in a shaded view.
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Old November 20th, 2007   #2 (permalink)
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Default Re: Noise dispayed accurately in viewport

That happens to a lot of procedural maps. I couldn't agree more.
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Old November 20th, 2007   #3 (permalink)
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Default Re: Noise dispayed accurately in viewport

Yes!
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Old November 20th, 2007   #4 (permalink)
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Default Re: Noise dispayed accurately in viewport

yes 2
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Old November 20th, 2007   #5 (permalink)
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Default Re: Noise dispayed accurately in viewport

x infinity
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Old November 20th, 2007   #6 (permalink)
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Default Re: Noise dispayed accurately in viewport

Agreed - gets my vote. And also for all procedural maps to be displayed accurately.
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