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#2 (permalink) |
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President/Founder
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This happens when you have coinciding faces in your scene. Symtoms are iterations that go down to zero and overexposed scenes. This happens becuase the surfaces that are coinciding contribute indirect lighting twice. You could have many coinciding faces, but I'd check the largest ones first.
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Jeff Mottle CGarchitect.com |
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#3 (permalink) | |
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Veteran Member
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Quote:
So close, and yet no way to get there...thanks Autodesk, you screwed me again. |
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#5 (permalink) |
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President/Founder
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Coinciding means two faces on the same plane. It typically happens during an import or conversion from another software, or done accidentially in your modelling program when you copy or clone elements. The solution is to got though your model and make sure that there are no coincising faces. If you can't find them in the original model, go through the LP file deleting one face at a time and undoing it (if required) until you find the ones that are duplicated.
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Jeff Mottle CGarchitect.com |
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#6 (permalink) |
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Banned
Join Date: Feb 2004
Location: manila
Posts: 6
Name: LG FMV |
wow thanks! ive been using lightscape for years and i still think that viz and max are way behind LVS. i have experienced that a couple of times already and its the first time i heard an explanation! thanks!
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