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#1 (permalink) |
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Member
Join Date: May 2005
Location: Chicago
Posts: 67
Name: smr VIZ |
After going through some tips of the material issue and tried some test, I felt the material set up in Vray is much easier than we had in 3DMAX and more effective. The glass material for the curtain wall could be a good example. Do you guys agree with me?
I think the most consuming time we need to have is to play with Vray in configuring GI. What is your opinion for this? I am new in VRay. Hope some of you guys can show me sth and we make progress together. |
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#2 (permalink) |
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Veteran Member
Join Date: Jan 2005
Location: Illinois
Posts: 683
Name: Joseph Skowron |
I'm not sure what you are asking in the first part of your post.
For me personally, I feel that getting my lighting right is the biggest time consumer. I am trying to make my scenes alot more natural looking and for this I depend on the PhysicalCamera and as little lights as possible. You can check out these two websites for some tips on materials: www.vray-materials.de http://www.alzhem.com/sub1/tutorials.htm |
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#3 (permalink) |
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Member
Join Date: May 2005
Location: Chicago
Posts: 67
Name: smr VIZ |
Thanks, Joseph:
The website for the material is pretty good. I have begun to download some from it and learn from it. Sorry for not clearly explained what I meant. In my previous post, I said "The glass material for the curtain wall could be a good example. Do you guys agree with me?". What I meant is we need to do alot of twisting for a convincing glass material in VIZ. ( here is the example: http://www.cgarchitect.com/upclose/article31_TB.asp)But in VRay, since the relfection parameter is very emphasized, the process to make a good glass material is much more simplified. Does it make sense? |
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