![]() |
||||||||||||||
|
|
||||||||||||||
|
|||||||
| Notices |
| Mental Ray Mental Images Mental Ray (Standalone & application integrated versions) |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,994
Name: travis schmiesing |
Currently I am on Vray, but I am taking Mental Ray classes the next couple of days. The firm I am working for is pushing to get everyone on the same page. I do not think I will drop Vray completely, but I am taking on Mental Ray also. I like the idea of having it as a company standard to allow for mass production of certain pieces of projects while I can focus on polishing other parts of the project. Though I am a bit concerned because I don’t feel Mental ray is the equivalent of Vray, but that is why I am posting here. I am hoping someone can help me on the answers to some of these questions, because I know how instructions can tend to only focus on the benefits of the app they are teaching, and not give good feedback when comparing different apps. So, does Mental Ray do, can anyone help me determining if Mental ray has the equivelant of the following which are deeply ingrained in my Vray work flow…
Vray Proxies Vray Displacement Physical Camera LWF work flow in the same manner that Vray has embraced it I am assuming it has most other things that I like about Vray. I, like many people, have the general impression that Vray does a better job, but I don’t know if that is because I only look at people doing arch viz, and Vray seems to rule the arch viz world. Any help would be appreciated. Travis.
__________________
travis schmiesing |
|
|
|
|
|
#2 (permalink) |
|
Veteran Member
Join Date: Jan 2005
Location: Brisbane
Age: 34
Posts: 1,381
Name: Justin Hunt |
All yes except for proxies. The mentalray equivilent is also call proxies but works in a different way. It only loads the geomerty as that bucket needs it and then unloads it. It as simple as a switch. Not as powerful as Vrays though.
We too push for an office standard and for various reasons mentalray is it. Everytime we have someone new start they always push for Vray. Mainly because its what they know. However once I give them a basic but intensive run though they are very impressed at how simple it really is and are up and running in no time at all. Before we started we waisted too much time trying to translate models from on renderer to the other and even on app to an other. The other office ran on Viz with vray whilst we ran on Max with mentalray. Now it is possible to pick up any job from any office and run with it. Works really well. There are many concepts in Vray which can easily be applied to mentalray so its not that much of a leap. If you need any help just ask. JHV |
|
|
|
|
|
#3 (permalink) |
|
Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,994
Name: travis schmiesing |
....thanks for the reply. that is good to hear. i don't expect to be good at it for awhile, that is why i am not dropping Vray.
__________________
travis schmiesing |
|
|
|
|
|
#5 (permalink) | |||
|
Senior Member
Join Date: Sep 2005
Location: Greater Manchester
Age: 43
Posts: 428
Name: Brian Bradley |
Quote:
Artists who haven't used it a lot often feel that way, and in all honesty, in some areas it isn't. But then again some things IMHO are easier in MR. Horses for courses is the way to approach rendering. Right tool, right job. Quote:
renderers. Quote:
the same functionality to MR, but as Justin says, at this moment the answer would be no. So massive scenes such as those poss with Vray Proxies would be hard to do. Displacement - Yes Phys Cam - By default the photographic controls for MR are done through the exposure controls dialogue. Works very nicely indeed but does not have the 'camera related' controls that are found in Vrays phys cam. 9Personally prefer the level of control in the Vray Phys cam) There are scripts and MR phenomenon now available that tie the exposure and camera controls all into one handy set of controls ala Vray. LWF - Can be implemented (albeit slightly differently) with any render engine as it is a 'Workflow ethic' as opposed to render engine functionality. But certainly a 'physical' approach to lighting and rendering is VERY easy to adopt in MR. Hope that helps a little. Regards Bri
__________________
3Ds Max - Mental Ray - VRay - Brazil Training Modules www.mentalboutmax.co.uk The MBM Blog www.mentalboutmax.blogspot.com Vray Learning Resource www.vrayelite.com |
|||
|
|
|
|
|
#6 (permalink) | |||
|
Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,994
Name: travis schmiesing |
Quote:
Quote:
Quote:
...i am guessing she doesn't appreciate vray a great deal. so far i have gotten the feeling that she is pro everything autodesk and autodesk related. though she did give props to photoshop yesterday. in all yesterday was a very basic class over viewing 3damax. there are about 6 of us in the class. others have little max experience, so more than anything it was an introduction to the tool set and work flow for them. today we are going more into Mental Ray. ....though I have a deadline this morning, tomorrow afternoon, and thursday on top of the classes, so hopefully I can make it all work.
__________________
travis schmiesing |
|||
|
|
|
|
|
#7 (permalink) |
|
Veteran Member
Join Date: Mar 2004
Location: Bradford
Age: 27
Posts: 1,280
Name: James Taylor |
interesting thread!... and it'll be interesting to hear your thoughts on the difficulty of transition between the 2 engines and which you prefer once you get to grips with MR.
i've been thinking about having a play with MR recently for a no. of unimportant reasons lately. Mainly because it ships free so is always available and for that reason would be worth knowing, i've always thought that when pushed to the limits that MR is probably a better engine than VRay, can't say i'm basing that on anything more than it was around before VRay but was very difficult to use compared to VRay, hence the reason VRay beccame so popular. As i understand it MR has become much more user friendly in the recent releases and the images i've seen recently produced with it have a nice feel to it... different to that VRay feel that every image has nowadays!! |
|
|
|
|
|
#8 (permalink) | |
|
Senior Member
Join Date: Sep 2005
Location: Greater Manchester
Age: 43
Posts: 428
Name: Brian Bradley |
Quote:
To be honest if you are even a half decent Vray user then getting to grips with MR is not that big a jump. For sure there are different workflows that work best with each engine but once they are understood you are good to go. After doing a presentation in London on the subject of MR vs VR, and looking at the strong points of each engine, I have wondered if there would be call for a training module on the subject? As always, do the Max tutorials and you can get a reasonable feel for the toolset. (Or of course some good quality 3rd party training. Regards Bri
__________________
3Ds Max - Mental Ray - VRay - Brazil Training Modules www.mentalboutmax.co.uk The MBM Blog www.mentalboutmax.blogspot.com Vray Learning Resource www.vrayelite.com Last edited by Brian Bradley; December 11th, 2007 at 10:52 AM. |
|
|
|
|
|
|
#10 (permalink) |
|
Veteran Member
|
Travis
I suggest you look at what method you can most easily use to get excellence from everybody else in your firm. If you go beyond your local office, that's a lot of people. We know you can do amazing work with just about anything. The question is, can others? And what will it require of you to make it so they can? Thinking that way, I would bet that a more basic approach like MR would be the best direction, even if you are giving up some fancy features of vray. You'll need to be able to write a manual and teach it. And not always to artists. |
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| (lack of) 3rd Party Mental Ray shaders | JoelCallahan | Mental Ray | 10 | August 1st, 2008 08:16 PM |
| Maya v. Mental Ray Shaders | hd_leach | Maya | 3 | May 9th, 2007 12:13 PM |
| mental ray vs. vray | gdamaso88 | Other 3rd Party Renderers | 24 | August 7th, 2006 04:53 PM |
| Max 7 Lights with Mental Ray | OllyNicholson | 3ds Max | 9 | July 21st, 2005 02:13 PM |