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| Mental Ray Mental Images Mental Ray (Standalone & application integrated versions) |
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#1 (permalink) |
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Moderator
Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,375
Name: Joel Callahan |
3DS Max 9
How do I load models done in VRAY into MENTAL RAY without getting those warning errors? I made some doo-dads a few months ago and I textured them with vray. I'm wanting to use Mental Ray and when I load them, I have to get rid of the vray material. I switch render engines to Mental Ray and then I select a material (say, one of the new A&D materials) then apply it, I can see it and it renders. However, I see get the warnings about this and that vray material is missing. I've switched to the basic scanline render engine, and reset all the materials in the material slots to the generic gray. I render in scanline and it's fine. But when I switch to mental ray, it complains about a vray material not being supported. SIGH. I've merged the object into an empty scene and it still happens. I've exported the object and then imported it, and it now renders without any vray material warnings, however there are serious geometry errors from exported it as an OBJ. Any ideas? I'd hate to lose some of the models that I've invested time in modeling. Thanks everyone. |
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#2 (permalink) | |
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Moderator
Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,375
Name: Joel Callahan |
Someone from another forum gave me this to try:
Quote:
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#3 (permalink) |
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Moderator
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I was going to say that. The thing is everytime you load something done for one renderer on another, you'll get the missing dll error. So, the only way to get rid of it is to remove every renderer specific thing like materials and modifiers.
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