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Old January 7th, 2008   #1 (permalink)
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Default 3D Studio Max & finalToon question

A question to all finalToon users out there; I have been using it for a few days now and I've found it (so far anyway!) extremely useful for creating different NPR styles.

Which brings me to my question, it seems that finalToon is based extensively on creating the desired look as a render effect... Would it be possible to perhaps overcome that?

For example if I create say a building with a sketchy outline and hatched engravings could I perhaps have that as a stand-alone model (not just as a render output)? The only way I can think of is via a texture (render to texture?, unfortunately I am very much out of touch with Max so I have no idea how that works)... Would I be able to burn somehow the rendered output as a texture which I can then map onto the mesh thus keeping the "sketchy" look on something such as VRML export...

The idea is to visualise models created by finalToon and Max on something such as a VRML viewer so any help or suggestions would be very much appreciated! If finalToon is completely out of the question for doing this how about some other plug-in that could let me do NPR VRML exports from Max?
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Old January 8th, 2008   #2 (permalink)
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Default Re: 3D Studio Max & finalToon question

You could probably do this bit I can't see an easy way to automate this. It's be a fairly intensive process of rendering 'flat-on' views of each face of your model to get a texture map which you could then hand apply afterwards.

You may want to post a finalToon texture baking wish to the Cebas forums - you never know they may implement it.
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