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#2 (permalink) |
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Member
Join Date: Apr 2002
Location: Argentina
Posts: 46
Name: Alfredo Tapia |
Try adding some tiny bump to the material and render the scene with really high antialiasing values. 8-10 at least. This should produce the typical soft reflections of the dull aluminum or brushed stainless steel.
Hope it helps. Alfredo |
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#3 (permalink) |
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President/Founder
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You can also try creating a bitmap to simulate the brushed aluminum too. The best way to do this is to go into photoshop and add some monochromatic noise to a blank document then add some horizontal motion blur. Work like a charm.
__________________
Jeff Mottle CGarchitect.com |
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#5 (permalink) |
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Junior Member
Join Date: Jul 2007
Location: Leuven
Age: 31
Posts: 1
Name: Ward Van Opstal |
Hey guys my first post here. I registered here at this forum because I'm lookign for teh exact same thing. The glossy raytraced materials look fine but often too clean.
I also found that you can do a lotby making a composite material with the glossy metal as base and make a nice dirt texture to go over that with the necessary opacity and specular maps to let the metal underneat shine through. I'll definately try out these tips for brushed metals to. I'm in the need for some. Just out of curiosity, for future reference,a nd not out of lazyness. Do any of you guys have or know some good, free vray matlibs ot there? http://www.3dscifi.com/forums/showthread.php?t=981 |
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