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Old January 30th, 2008   #1 (permalink)
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Default Vray physical sky question

Is it possible to change the disply value of the sky?

I have tried to work in LWF for an animation. I have got everything looking perfect except the sky is too bright, which means the reflections are as well. The primary and global illumination are fine, so are the materials and colours. Im using physical camera and sky. I need to just drop the value of the (burnt out ) sky and its sorted. Is this possible?

I do realise that this is not a problem that should arrise with LWF, but Im not very good at it. Just adjusting the sky value solves all my problems!

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Old January 30th, 2008   #2 (permalink)
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Default Re: Vray physical sky question

Well you can ultimately use 2 vrayskies... one for illumination as a GI overide and another in the enviroment slot as the backdrop... the one in the backdrop can be churned down to make it as required for the shot.
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Old January 30th, 2008   #3 (permalink)
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Default Re: Vray physical sky question

Thanks Jakub, I worked that bit out now. Problem I now have is this:
I would like to do an animated day cycle. If I animate the physical sun I get the desired change in the lighting. But how do I adjust my 'proxy' sky at the same rate?

Last edited by Tommy L; January 30th, 2008 at 07:05 PM.
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Old January 31st, 2008   #4 (permalink)
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Default Re: Vray physical sky question

Having just tried this, it should work....Copy your vraysky, have the original in the VRay environment slot, and put the duplicate in the Max environment slot. With the second sky, turn on "manual sun mode" and link it to your Vray Sun. Decrease the values however you want, and then you should be good to go. The Max environment sky will still change values/colors based on the sun's position, put the strength of the sky light will be less intense.
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Old January 31st, 2008   #5 (permalink)
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Default Re: Vray physical sky question

Thanks Chad, works a charm!
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