![]() |
||||||||||||||
|
|
||||||||||||||
| Sponsored Links |
|
|
#11 (permalink) |
|
Junior Member
Join Date: Nov 2007
Location: Chicago
Posts: 20
Name: Alexander Al-Hamdan |
I use rhino extensively and the plug you're hearing of is actually a command called unrollsrf (unroll developable surface) it works well for both singly-curved and planar surfaces. I've used it to translate complex geometry to cut sheets so that I can build scale models, it works flawlessly. One thing to consider: it "flattens" a surface to the construction plane, but does so in relation to the surface normal. If you don't keep track of which way your normals are facing than you might end up with a shape that is mirrored, if that makes any sense. Luckily, there's a flip command you can apply before using the unrollsrf command that easily takes care of that. good luck.
|
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| make poly and mesh panels (including shortcuts) identical | DavidR | 3ds Max Wish List | 3 | January 2nd, 2008 11:06 AM |
| 3DS Max or Cinema 4D? | Ola | General Discussions | 15 | September 3rd, 2007 04:42 PM |
| Mesh Displacement Tool | marcdevon | General Discussions | 2 | December 29th, 2005 09:40 PM |
| Kinda dumb mesh question | AJLynn | Cinema 4D | 6 | November 3rd, 2005 05:57 PM |
| editable mesh or editable poly? | watersage | Autodesk VIZ | 0 | September 20th, 2004 08:46 PM |