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Old February 29th, 2008   #1 (permalink)
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Question Mental Ray Textures problem

I want to start using mental ray as my renderer for interior and exterior designs,But the textures in mental ray are confusing and when i tried to use it i don't get any good results. Can any one point to me good mental ray tutorials? it would really help me. Thanks in advance
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Old February 29th, 2008   #2 (permalink)
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Default Re: Mental Ray Textures problem

THIS Might be useful.

Regards Bri
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Old February 29th, 2008   #3 (permalink)
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Default Re: Mental Ray Textures problem

Thanks Brian for the link, do you have any other links? maybe web page tutorials?
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Old February 29th, 2008   #4 (permalink)
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Default Re: Mental Ray Textures problem

For MR stuff.

http://jeffpatton.cgsociety.org/blog

http://mentalraytips.blogspot.com

www.mymentalray.com

and of course the Max tutorials that ship with the App.

regards
Bri
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Old February 29th, 2008   #5 (permalink)
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Default Re: Mental Ray Textures problem

For a full and detailed explination of the A&D shader read the PDF that ships with Max. There is alot of information there, and dont get too tied up in the actual numbers being used. Its the explinations behind the numbers that are the most important.

JHV
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Old March 1st, 2008   #6 (permalink)
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Default Re: Mental Ray Textures problem

If your textures appear washed out and too light, check your gamma settings (Customize > Preferences > Gamma and lut) or specify a gamma for each bitmap when you import them. A gamma of 1.8-2.2 is usually about right.

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