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| Mental Ray Mental Images Mental Ray (Standalone & application integrated versions) |
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#1 (permalink) |
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Junior Member
Join Date: Feb 2008
Location: Cairo
Posts: 6
Name: Mohammed Elgendy |
I want to start using mental ray as my renderer for interior and exterior designs,But the textures in mental ray are confusing and when i tried to use it i don't get any good results
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#2 (permalink) |
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Senior Member
Join Date: Sep 2005
Location: Greater Manchester
Age: 43
Posts: 422
Name: Brian Bradley |
__________________
3Ds Max - Mental Ray - VRay - Brazil Training Modules www.mentalboutmax.co.uk The MBM Blog www.mentalboutmax.blogspot.com Vray Learning Resource www.vrayelite.com |
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#4 (permalink) |
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Senior Member
Join Date: Sep 2005
Location: Greater Manchester
Age: 43
Posts: 422
Name: Brian Bradley |
For MR stuff.
http://jeffpatton.cgsociety.org/blog http://mentalraytips.blogspot.com www.mymentalray.com and of course the Max tutorials that ship with the App. regards Bri
__________________
3Ds Max - Mental Ray - VRay - Brazil Training Modules www.mentalboutmax.co.uk The MBM Blog www.mentalboutmax.blogspot.com Vray Learning Resource www.vrayelite.com |
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#5 (permalink) |
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Veteran Member
Join Date: Jan 2005
Location: Brisbane
Age: 33
Posts: 1,366
Name: Justin Hunt |
For a full and detailed explination of the A&D shader read the PDF that ships with Max. There is alot of information there, and dont get too tied up in the actual numbers being used. Its the explinations behind the numbers that are the most important.
JHV |
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#6 (permalink) |
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Member
Join Date: Sep 2007
Location: Goteborg
Posts: 88
Name: Robert Karlsson |
If your textures appear washed out and too light, check your gamma settings (Customize > Preferences > Gamma and lut) or specify a gamma for each bitmap when you import them. A gamma of 1.8-2.2 is usually about right.
Robert |
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| Thread | Thread Starter | Forum | Replies | Last Post |
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