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#1 (permalink) |
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Veteran Member
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Frosted glass is a problem. It SHOULD be easy for a 'physically based' lighting system...yet it isn't. But that never stops me from trying...
I have a current job which is a restaurant that has a bunch of partitions made of boxed frosted glass with small lights randomly placed inside. So I did some tests: and... have any of you gotten any better results for frosted glass in Lightscape? I tried REALLY hard to do this without any self-illum. (real glass doesn't do that) it works, but is too dark. So this has a small amount of self-illum. While I will, in the end, make my material opaque enough to NOT see anything beyond, the test for me was to make the glass blur shapes beyond, and to blur them more with distance. I think this does that. |
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#2 (permalink) |
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Veteran Member
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A big success, and a failure, too. A try at a frosted glass on a real model shows it does indeed get more blurred with distance, but of course, acts like regular glass with sunlight raytraced as if the glass were clear.
I suppose you could put in a polygon to cover to glass area and turn it into an area light, and put it on an off layer and render with 'shadows from off layers'...but who has that much time? Speaking of time, the higher the aa setting, the more soft the blur on the frosted glass, but the render times go through the roof. This example is set at aa=6, aa=10 is much nicer, but I don't have all day. I can think of another workaround, too, but how many tricks can I teach this old dog? |
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#4 (permalink) |
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Junior Member
Join Date: Jan 2003
Location: London, UK
Posts: 13
Name: Martin Lupton |
Ernest
Can you post the settings you used for the frosted glass in teh second setting - it looks pretty good. more like textured than opal frost but good anyway. Attached is my attempt. Martin |
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#8 (permalink) |
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Veteran Member
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you won't like this question...which is supposed to be the frosted glass surfaces?
How quickly are you looking for the settings? I'm crazy busy. I used a combination of bump mapping and, unfortunately, a little self-illumination. It shouldn't need that, but it does. There are different bump setting for the front and inside edge of the glass, which help to difuse the light when raytraced. |
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#9 (permalink) |
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Junior Member
Join Date: Jan 2003
Location: London, UK
Posts: 13
Name: Martin Lupton |
ouch that smarts...but is also the point of my original question!!!
the white back panel is constructed of two layers of glass facing a metal back panel. linear fluorescent lamps are placed at the top aiming downwards. The close up shows this, but this was the best opal i could get on the glass. Martin |
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