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#11 (permalink) | |
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Senior Member
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How do I get/find the blackbody shader? I did a search and found a tip on Autodesk's AREA site saying it is native to 3dsMax and directing me to the base.mi file to remove its "hidden" status by placing a # in front of the "hidden" within that file. But following those directions didn't change anything. The blackbody shader is still not available to me. How can I access it? Thanks. |
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#12 (permalink) | |
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Senior Member
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I've tried deleting all lights (including daylight system) and still get artifacts. I've even saved all my objects to a new file - to completely bypass any side-effects of having had a daylight system in the scene, and still get the artifacts. |
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#13 (permalink) |
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Senior Member
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Okay, by turning on Fast Interpolate for my materials I've been able to achieve the following result. Not 100% free of artifacts, but a heck of a lot better than before. Glossiness samples still set to default (8). I tried much higher (36), but didn't see any difference. Still using area lights with area shadows (couldn't assign blackbody shader to light portal). and have illiminated the Daylight.
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#14 (permalink) | |
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Senior Member
Join Date: Dec 2003
Location: SC, USA
Age: 38
Posts: 206
Name: Jeff Patton |
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I posted some info on A&D samples in my blog last year that you may find helpful: http://jeffpatton.cgsociety.org/blog/archive/2007/4/ But it's mostly the same thing that's already been discussed here..except it has some pretty pictures with it..lol. Something that hasn't been mentioned yet (that I saw) is the mia_envblur shader. If your objects are reflecting an HDR environment (kinda looks like may be), then you may want to see this post on Zap's blog: http://mentalraytips.blogspot.com/20...lur-gloss.html |
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#16 (permalink) | ||
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Senior Member
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Quote:
You mentioned using Interpolation to "balance the smoothness and render time". Which Interpolation were you refering to? The interpolation within the materials, the F.G. interpolation, or perhaps some other interpolation value? -ALSO- Can someone please help me access this "blackbody" shader for use with the light portal? Thanks. |
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#17 (permalink) | ||
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Senior Member
Join Date: Dec 2003
Location: SC, USA
Age: 38
Posts: 206
Name: Jeff Patton |
Quote:
Quote:
http://jeffpatton.cgsociety.org/blog/archive/2007/10/ and Dec. 24, 2007 blog entry: http://jeffpatton.cgsociety.org/blog/archive/2007 |
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#19 (permalink) |
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Senior Member
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Okay... One more question.
I've managed to get the blackbody shader applied to my light portal (which I am using as a single light source from my ceiling). But now Everything above the portals elevation is completely black. So instead of being able to see the corrugated metal deck above my steel joists, all I see is blackness. What gives? What do I need to adjust on the light portal allow the camera to see beyond it? |
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