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Old June 3rd, 2008   #31 (permalink)
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Default Re: Why Mental Ray?

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Originally Posted by AJLynn View Post
I find my renderings coming full circle - I used to use Vray, then I got a job that involved some rendering at a company that didn't have Vray and I started using mental ray. Now my mental ray rendering looks like what everybody else thinks Vray rendering looks like, and I'm dubious about there being that much real difference.

Quick one I did recently for one of our projects:
This is where the skill of the artist comes to play. I must say i would not be able to tell if you didn't say it was from MR. I think you should have made us all guess first

Hey AJ, how much post did you do on the image and what is the biggest change to your own workflow from vray to MR?

thanks
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Old June 3rd, 2008   #32 (permalink)
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Default Re: Why Mental Ray?

The glossies are a giveaway. Since they introduced the A&D shader with its interpolation, damn near any mr render you look at, you'll see that somewhere and if you've used it a lot you'll always spot it.

The image had pretty minimal post. There's some writing on the whiteboard that you can't make out so well here - I think I screwed it up when I flattened the image - and the windows were edited to remove the brown horizon. Since it was quick I didn't get the real background. Also I did the screen-layer-brightening I mentioned in the mental ray bedroom thread.
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Old June 3rd, 2008   #33 (permalink)
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Default Re: Why Mental Ray?

I just took a look at the image again and can just make out the writing.

By the way do you happen to go to the 3ds max user group in boston?
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Old June 3rd, 2008   #34 (permalink)
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Default Re: Why Mental Ray?

Yeah. I'm Andy from KMW. I missed the last one but I'll be at the next one.
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Old June 3rd, 2008   #35 (permalink)
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Default Re: Why Mental Ray?

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Yeah. I'm Andy from KMW. I missed the last one but I'll be at the next one.
See you there then
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