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#1 (permalink) |
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Member
Join Date: Apr 2008
Location: Lancashire
Age: 25
Posts: 47
Name: Imran Aga |
Hi All,
I have just been trying to get 2 splines to extrude/ morph into each other to create a curved glazing feature and I am having some problems; I have tried a few techniques and they don't work. I have attached the 3ds model. I know this should be really simple and that I'm missing something, but I'm running out of idea's. All the help will be much appreciated. Thanks. |
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#2 (permalink) |
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Moderator
Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,375
Name: Joel Callahan |
Hi...
I hope I understood you properly. Since they were the same exact shape, I just did a loft. Since they were editable mesh, I converted to an editable poly, deleted one of the objects, then traced the edges, and got a spline that was the shape of the original shape. If you keep it a shape/spline, you can skip the above. Then just go to a side view, snap to grid, drew a straight line the distance that were between the two objects, then lofted the shape to the path of the line I just drew. I included a ZIP file and a screen capture. I have Max 2008, so I hope you can read it. Hope this helps. |
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#5 (permalink) |
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Member
Join Date: Apr 2008
Location: Lancashire
Age: 25
Posts: 47
Name: Imran Aga |
Thanks All,
Much appreciate the help - I'm going to try this method now and let you know how I get on. Thanks Sandman and Hobo. I can't open the max file Sandman as you said, cos I'm using the viz 2008. Can't believe how good this feels to have people like yourself helping like this. |
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#6 (permalink) | |
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Moderator
Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,375
Name: Joel Callahan |
Quote:
Does that mean I can now add AutoViz to my resume? |
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#7 (permalink) | |
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Moderator
Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,375
Name: Joel Callahan |
Quote:
Let us know how you get on. |
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#8 (permalink) |
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Member
Join Date: Apr 2008
Location: Lancashire
Age: 25
Posts: 47
Name: Imran Aga |
Sorry people,
I can't get it to work, as if you notice from the top view that the spline above is slightly ofset and is slightly tapered, therefore both the splines are slightly different. I tested the previous method and I for some reason cant get it to work with the splines. I have reposted the 3ds file. All help much appreciated. |
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#9 (permalink) |
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Moderator
Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,375
Name: Joel Callahan |
Hi...
Well, I did another loft of the top and bottom shapes. I specified the bottom shape be at 0% and the top shape be at 100%. And it looks like the original image I posted above. The normals are backwards on the top one, so when I did it at first, the shape criss-crossed. So, I flipped them and then it looked fine. Not sure what to tell you. Maybe it's me not understanding AutoViz. There are a few ways to do what you're describing. 1) the way I did this time. It will let you have multiple shapes and you can insert them along various percentages along the path. For instance, you can have a straight line for the path, and 2 shapes (circle and ngon). Specify the circle at 0% and the ngon at 100% and it will smoothly morph the 2 shapes. You can have many, many shapes, or use one shape inserted more times than the other (to give it a 'weight' - i.e. favour one shape over the other) Not very tricky and can be very useful for making organic looking objects. 2) keep them as editable poly or mesh objects, select the faces, and the bridge. Lofting splines is a very common thing to do in ArchViz work, so if you're a little rusty, grab a tutorial. Sorry I couldn't help. Can you post a screen shot of how it ends up looking on your computer? |
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#10 (permalink) |
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Member
Join Date: Apr 2008
Location: Lancashire
Age: 25
Posts: 47
Name: Imran Aga |
OMG!
It works! Thanks SandmanNinja! I finally managed to get it working! wohoo! Sorry about the excitement, but I've wasted so much time doing it and now it works! |
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