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Old May 12th, 2008   #1 (permalink)
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Default higher snow with snowmaker script

hi, i use the snowmaker script to make a winterscene. works quite fine, but icant`t manage it to get a higher snowaccumulation. all settings of the snowmaker out of bump do not influence anything, the only thing that really affects the snow ist the nr. of subdivisions of the object i make the snow from. but it doesnt affect the height of the snow!
any advices?

Last edited by maxs; May 19th, 2008 at 01:36 AM.
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Old May 12th, 2008   #2 (permalink)
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Default Re: higher snow with snowmaker script

Well I havent used the script but as its a bump map in there, it is somewhat an illusion and not actual height thus it wont create suc noticable height variations or any height as a matter of fact. Try using displacement instead.

Ps. Looks like a noise map with some speckle in the bump slot.
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Old May 12th, 2008   #3 (permalink)
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Default Re: higher snow with snowmaker script

thx for the reply horhe, i think i will try it with chamferbox, and then use a bump map on that.
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Old May 15th, 2008   #4 (permalink)
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Default Re: higher snow with snowmaker script

Hi Maxs,

Can you pls post a link to that snowmakerscript? I'm curious to see that work. Tnx.

rgds,

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Old May 15th, 2008   #5 (permalink)
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Default Re: higher snow with snowmaker script

sure, but be warned that you will only manage a snowaccumulation of about 3-4cm with it.
short desription of my experiences:
the activity which has the biggest effect, when you work with this script is to subdivide the object you make the snow on before you operate the script - 20-40 subdiv.are good working values.
for me the values in the script didn`t have any influence on the snow, out of the blurry ones. in the end i left them on default.

http://www.scriptspot.com/3ds-max/snowmaker
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Old May 16th, 2008   #6 (permalink)
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Default Re: higher snow with snowmaker script

An alternative to using snowmaker script would be using PFlow with Blobmesh. It doesn't require any subdivisions and adjusting thickness of accumulated snow is simply done by increasing particle size.

If you use falloff map as density by material on your position object operator. You can very easily adjust the placement of your particles to your liking.

Rgds,
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Old July 21st, 2008   #7 (permalink)
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Default Re: higher snow with snowmaker script

Hello Tim Tam,

I was wondering if you could explain a little more. I am having trouble setting up the p system 4 a heavy snowfall
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Last edited by blowback; July 21st, 2008 at 03:39 PM.
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Old July 22nd, 2008   #8 (permalink)
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Default Re: higher snow with snowmaker script

check out evermotion, new tutorial just added, funnily enough its how to create realistic snow with particle system and to be honest, it looks fantastic
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Old July 22nd, 2008   #9 (permalink)
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Default Re: higher snow with snowmaker script

funny ...... I struggled all last night ..... sorta got it going, as if ....thx man.

the one place I overlooked ..... google search. max help.. the area ...search threads here....
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Old July 22nd, 2008   #10 (permalink)
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Default Re: higher snow with snowmaker script

did anyone get the evermotion tut going? I'm still strugglin'
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