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#1 (permalink) |
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Member
Join Date: Aug 2007
Location: Vienna
Posts: 36
Name: Maximilian Schurz |
hi, i use the snowmaker script to make a winterscene. works quite fine, but icant`t manage it to get a higher snowaccumulation. all settings of the snowmaker out of bump do not influence anything, the only thing that really affects the snow ist the nr. of subdivisions of the object i make the snow from. but it doesnt affect the height of the snow!
any advices? Last edited by maxs; May 19th, 2008 at 01:36 AM. |
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#2 (permalink) |
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Veteran Member
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Well I havent used the script but as its a bump map in there, it is somewhat an illusion and not actual height thus it wont create suc noticable height variations or any height as a matter of fact. Try using displacement instead.
Ps. Looks like a noise map with some speckle in the bump slot.
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Im starting to suspect that the world is a rendering... Last edited by Horhe; May 12th, 2008 at 04:14 AM. |
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#5 (permalink) |
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Member
Join Date: Aug 2007
Location: Vienna
Posts: 36
Name: Maximilian Schurz |
sure, but be warned that you will only manage a snowaccumulation of about 3-4cm with it.
short desription of my experiences: the activity which has the biggest effect, when you work with this script is to subdivide the object you make the snow on before you operate the script - 20-40 subdiv.are good working values. for me the values in the script didn`t have any influence on the snow, out of the blurry ones. in the end i left them on default. http://www.scriptspot.com/3ds-max/snowmaker |
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#6 (permalink) |
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Junior Member
Join Date: Jan 2005
Location: Kokkola
Age: 39
Posts: 23
Name: Timo Tammi |
An alternative to using snowmaker script would be using PFlow with Blobmesh. It doesn't require any subdivisions and adjusting thickness of accumulated snow is simply done by increasing particle size.
If you use falloff map as density by material on your position object operator. You can very easily adjust the placement of your particles to your liking. Rgds, Timo |
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#7 (permalink) |
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Veteran Member
Join Date: Oct 2007
Location: Canada
Age: 35
Posts: 536
Name: Christopher Kowal |
Hello Tim Tam,
I was wondering if you could explain a little more. I am having trouble setting up the p system 4 a heavy snowfall
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When we open the box, there is a 50% chance that the cat is alive and a 50% chance that the cat is dead Last edited by blowback; July 21st, 2008 at 03:39 PM. |
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#9 (permalink) |
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Veteran Member
Join Date: Oct 2007
Location: Canada
Age: 35
Posts: 536
Name: Christopher Kowal |
funny ...... I struggled all last night ..... sorta got it going, as if ....thx man.
the one place I overlooked ..... google search. max help.. the area ...search threads here....
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When we open the box, there is a 50% chance that the cat is alive and a 50% chance that the cat is dead |
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#10 (permalink) |
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Veteran Member
Join Date: Oct 2007
Location: Canada
Age: 35
Posts: 536
Name: Christopher Kowal |
did anyone get the evermotion tut going? I'm still strugglin'
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When we open the box, there is a 50% chance that the cat is alive and a 50% chance that the cat is dead |
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