![]() |
||||||||||||||
|
|
||||||||||||||
|
|||||||
| Notices |
| Mental Ray Mental Images Mental Ray (Standalone & application integrated versions) |
|
|
LinkBack | Thread Tools | Display Modes |
| Sponsored Links |
|
|
#1 (permalink) |
|
Senior Member
Join Date: Nov 2005
Location: Green Bay, WI
Posts: 193
Name: Steve Gruesen |
hi. if i set all my trees to be visible to camera, then make everything else invisible to camera and render using the mr passes, do i have to recalculate the FG solution even though just the trees are visible? thanks.
|
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| gamma, net render of a batch render | Justin Hunt | 3ds Max | 0 | February 10th, 2008 04:35 PM |
| better ability to script render passes | Jefferson Grigsby | 3ds Max Wish List | 0 | November 19th, 2007 01:36 PM |
| Rendering & Compiling Multiple Passes | JamesTaylor | Compositing Software | 6 | October 9th, 2007 04:10 PM |
| render passes and premultiply | dvmorris | Autodesk VIZ | 3 | July 11th, 2006 09:37 PM |
| cinema 4d | PiNkFlUiD | Finished Work | 13 | February 28th, 2003 05:00 AM |