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| 3D Tree & Plant Software and Anything Vegetation Everything you ever wanted to know about or post about 3D trees, plants or vegetation goes in this forum. |
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#1 (permalink) |
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Senior Member
Join Date: Nov 2005
Location: Green Bay, WI
Posts: 193
Name: Steve Gruesen |
for some reason this just didn't come easy for me, but i've finally figured out a good way to make panel trees!
1. create full poly onyx trees and instance them to get about 5 or 6 trees 2. drop in a mrsun&mrsky 3. render selected trees with FG *and the mr physical sky bg turned off 4. save the image as a TGA **using the split alpha (i can't believe i've missed that option until today) 5. create an arch&design material. in the arch&design add the split out alpha to the cutout and reduce blur to 0. in the diffuse add the color bitmap. 6. create a plane, 1x1 segments, convert to edit poly 7. add uvwmap to plane and bitmap fit with the rendered tga 8. adjust width and height of plane (now and edit poly) using vertex subobject move 9. frickin render! geez i can even align to camera and if the trees go into shadow (facing away from mrsun) i can use the color tga file as additional self illumination! i get little or NO fringe on the trees when they overlap (one in front of the other) especially when i use blur of 0. and, unless i'm mistaken, it renders a lot faster than a standard material with opacity map. this is awesome! and you can vary the output amount of the diffuse map to get variation in tree color. or tint them. oh man. edit: the attached image is highly compressed so there's a little fringe around the trees. Last edited by SgWRX; June 19th, 2008 at 10:28 PM. |
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#2 (permalink) |
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Senior Member
Join Date: Jan 2003
Location: vancouver, bc
Posts: 468
Name: paul rodham |
i was thinking about something like this last week, but only got as far as rendering multiple (onyx) trees with an alpha channel
thanks for the tips... |
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#3 (permalink) |
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Senior Member
Join Date: Mar 2004
Location: San Diego CA
Posts: 190
Name: julian boswell |
I thought the new Max 2009 Mental ray system uses proxy objects. Then it would work like Vray and you could use as many proxies in the model without dragging the render time.
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