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Old January 8th, 2003   #1 (permalink)
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Hey everyone, in case you did not read about this in the thread about the new challenge we are looking to get the challenge up and running by the end of the week early next. But...to ensure that everyone had time to do this we need a model donated. This time I'm looking for a interior model preferably with exteror windows and/or skylights. If you have one please post a screen capture here.

Thanks guys!
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Old January 8th, 2003   #2 (permalink)
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Hi Jeff,

I have two homes that I designed for a client in ArchiCAD and that the client rendered in ArtLantis. They have no problem w/us using this as a model for a contest. I have always meant to get these rendered in C4D eventually, but if anyone thinks that these may work, your welcome to use them.

There are two homes of similar design, here’s the first:

Here is the second home. It’s a mini-me of the first, same client:


I am really pressed for time, but I could mess around w/optimizing the model over the weekend if everyone expresses interest in using it.
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Old January 8th, 2003   #3 (permalink)
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Hi folks,

Wow, rendering the living/fireplace with the kitchen on the background would be a great challenge.

That would be both artistically and technically challenging.

Several workarounds, new techniques and rendering optimizations could arise, specially taking into account the large glazing area and the amound of skylight comming through the windows.

Letīs do it?
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Old January 8th, 2003   #4 (permalink)
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And having the freedom to propose newer furniture and finishes would be marvelous as well!
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Old January 8th, 2003   #5 (permalink)
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Paul,

Thats a pretty frigging cool model. I would love to try a go at it. Thanks for voluntering.
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Old January 8th, 2003   #6 (permalink)
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I agree, great model to work with! Let's do it!

One suggestion would be that everyone render the model as is. No changes to the interior at all. If everyone renders exactly the same model and textures we can then compare techniques on how we achieved different results in the final render. The idea is that we are trying to improve our rendering skills, not our interior decorating skills. Just a thought.
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Old January 8th, 2003   #7 (permalink)
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I agree. I don't want to try to come up with furniture and custom materials, but I'd love to have a default setup and have everyone demonstrate their settings and lighting techniques.
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Old January 8th, 2003   #8 (permalink)
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I respectfully disagree. With the limitation of using the environment exactly as it is and adding nothing, you are only comparing math (i.e. rendering engines). An artistic challenge is all about composition, lighting and mood via context and color treatments. That is what makes it an artist's challenge - take something and make it your own.

Oh, and the fireplace shot has much potential.

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Old January 8th, 2003   #9 (permalink)
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Hi everyone,

I’m happy to hear that everyone is open to trying one of these two models. It seems that everyone would like to try the 1st of the two.

My $0.02 on the furniture, texture, etc..

I can see the benefit of having “one model for all” to lessen the variables and intensify the finer points of judging. This would be interesting to see how everyone would handle rendering with their respective software in this type of environment.

On the other hand, there are two reasons why I would like to see the artist be able to add their own furniture and tex.

One, because it would be interesting to see how others would handle decorating this environment.

And two, ArhiCAD does a reasonable job with keeping the meshes efficient for the main structural items, walls, roofs, windows, etc.

But the furniture, cabs, smaller details, ArchiCAD it seems has to use an unusual amount of polys to make it look smooth in ArchiCAD, while these items could use less polys in a modeling program and then be smoothed w/smoothmesh or whatever tool you have.

Keep the comments coming,

Thx,

Paul
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Old January 8th, 2003   #10 (permalink)
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I agree with John Dollus and Paul Griger. Itīs OK that each artist has his different settings and lighting techniques for a given renderer, but what really makes an image beautiful or average?

We are under the risk of becoming a purely GI or Radiosity or Fakeosity community. Hey guys letīs not fall in that trap. We have to value composition, color balance, carefully used lighting, digital sculpture/modeling, etc...because those are the characteristics which differentiate us from the machines.

Letīs take a look at the work of letīs say AMDrenderings for example, they donīt even use GI or Radiosity and they are one of the most sought after Digital Illustration/Animation companies in the US. Because they are telented artists who know how to create images with atmosphere/mood through the use of composition, color balance, texture, lighting, etc. Ernest Burden III, one of the cgarchitect.com members does GREAT use of Lightscape + artistic skills as well, to name a few.

Just my 3 cents.
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