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#11 (permalink) |
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Super Moderator
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Hi All,
To have nice reflections you need something nice to reflect, i.e. use a nice 'background' (not a plate, but a spherical environment). The MrSky is not detailed enough for this (unless you add clouds). Also beware of your point of view. When you are high up in the sky, any glass LOWER than the camera will not reflect sky. rgds, nisus
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www.ams.be / www.nisusarts.com http://www.youtube.com/profile_videos?user=nisusCGA&p=r |
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#13 (permalink) | |
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Senior Member
Join Date: Sep 2005
Location: Greater Manchester
Age: 43
Posts: 422
Name: Brian Bradley |
Quote:
Basically means you have made the A&D shaders controls mostly redundant as you have now handed control over to the Lume shader. less overhead would probably have been to use the Mental Ray material type and put the Lume shader in the 'Surface' rollout there! regards Bri
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3Ds Max - Mental Ray - VRay - Brazil Training Modules www.mentalboutmax.co.uk The MBM Blog www.mentalboutmax.blogspot.com Vray Learning Resource www.vrayelite.com |
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#14 (permalink) |
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Moderator
Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,375
Name: Joel Callahan |
Wow - I continue to learn stuff.
Thanks Bri and all... Bri - when are you releasing a new MBM MR video? |
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#16 (permalink) | |
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Senior Member
Join Date: Sep 2005
Location: Greater Manchester
Age: 43
Posts: 422
Name: Brian Bradley |
Quote:
providing of course that the universe stops conspiring against us actually getting a module out!!! Regards Bri
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3Ds Max - Mental Ray - VRay - Brazil Training Modules www.mentalboutmax.co.uk The MBM Blog www.mentalboutmax.blogspot.com Vray Learning Resource www.vrayelite.com |
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| Tags |
| glass, mental ray, reflection, sears tower |
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