![]() |
||||||||||||||
|
|
||||||||||||||
|
|||||||
| Notices |
| 3ds Max Autodesk 3ds Max |
|
|
LinkBack | Thread Tools | Display Modes |
| Sponsored Links |
|
|
#1 (permalink) |
|
Member
Join Date: Mar 2008
Location: in gettisburg
Posts: 32
Name: jodashh Pientishh |
I have been trying sketchup, archicad and 3d studio, but when it comes to do something like landscape or organic geometry it is useless and if it is usefull it doesnt has the precision for doing architecture.
or for example in sketchup, it doesnt has an organic type of modeling that you could be confortable with. and archicad it is very weak to model rare type of buildings and surfaces. and 3d studio it feels to me that it isnt very easy to use for modeling. well i dont know. what program do you use? or do you combine more than one to do differents type of things? |
|
|
|
|
|
#2 (permalink) |
|
Senior Member
|
personally i just use max, but we've got a lot less curvey organic stuff and a lot more irregular angle stuff to build generally
landscaping and whatnot always feels to me like there HAS to be something better out there to do it, but if there is, i've yet to find it after 8 years. We solve it more by being judicious in framing our shots than we do by going for sheer accuracy.
__________________
Dave. TD / EwingCole DMG |
|
|
|
|
|
#3 (permalink) |
|
Junior Member
Join Date: Jun 2005
Location: Illinois
Age: 25
Posts: 10
Name: Joel Taddei |
i prefer to use max to model a scene with straight up poly modeling... more control over the textures in less steps.
at work we model in autocad and file link into max... it's really the only way like 5 people can work on different parts of the 3d file and changes can just be updated with a simple file link. |
|
|
|
|
|
#5 (permalink) |
|
Senior Member
Join Date: Mar 2005
Location: Glasgow
Age: 29
Posts: 117
Name: Al Rawlinson |
Max is pretty flexible for organic modelling and youll get alot of benefit when you get to unwrapping and texturing.
|
|
|
|
|
|
#6 (permalink) |
|
Veteran Member
Join Date: Oct 2006
Location: Phx
Age: 31
Posts: 584
Name: Jonas Callewaert |
Rhino... very interoperable
__________________
The most necessary/useful piece of learning is that which unlearns what is untrue: 'evil' may be acquiring Happiness through virtue which is based on knowledge!/? |
|
|
|
|
|
#7 (permalink) |
|
Moderator
|
The problem with Rhino is that it can do great geometry, but if the desire is to use animation tools to do parametric modeling, Rhino fails miserably. That's why I asked what kind of modeling - if the answer is "I want to model things with curves and have very good manual control of the curature and make clean geometry from them" then, Rhino. If it's "I've got this here vector field and I want to track particle movement through it to generate some whimsical forms" that's a whole different game.
|
|
|
|
|
|
#8 (permalink) |
|
Veteran Member
Join Date: Oct 2006
Location: Phx
Age: 31
Posts: 584
Name: Jonas Callewaert |
it sounds like you havent used paracloud, the new plugin that came out today: Grasshopper(explicit history), Uniform deformation the RealFlow plugin or History. in v4.
http://grasshopper.rhino3d.com/ http://en.wiki.mcneel.com/default.as...wImporter.html i would love to show you around. let me know.
__________________
The most necessary/useful piece of learning is that which unlearns what is untrue: 'evil' may be acquiring Happiness through virtue which is based on knowledge!/? |
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| from architecture to 3ds Max and editable geometry | andreaf | AutoCAD/AutoCAD Architecture | 1 | November 13th, 2007 11:48 AM |