![]() |
||||||||||||||
|
|
||||||||||||||
|
|||||||
| Notices |
| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#22 (permalink) |
|
Senior Member
|
sorry guys, but I don't think so. you are looking on renderings and you think that 6 hour is enough, but it is far not enough. and aspecially if it is not for you, there is someby elso who gives you lots of mixed ideas.
i uploaded here 3 project, and even for smallest one 6 hour is not enough, thats not truth. i can say that 1 hour is enough but ...... |
|
|
|
|
|
#23 (permalink) | |
|
Junior Member
Join Date: Feb 2008
Location: near Hamburg
Age: 23
Posts: 8
Name: Sebastian Frank |
Quote:
__________________
System - Notebook: Intel Core 2 Duo @ 2,0 Ghz ; 4,0 GB Ram ; Geforce 8600M GT @ 512 MB Ram ; Win XP
Software: Auto Cad - Architectural Desktop 2006 ; VIZ Renderer ; Easy Nat (Plants, Trees, etc.) |
|
|
|
|
|
|
#24 (permalink) |
|
Member
Join Date: Sep 2005
Location: LHC
Age: 30
Posts: 81
Name: steve bal |
OK. I'm not considering the input or changes of the client, neither the creation of new executes or rendering time, probably modeling some furniture. but I have done jobs close to that in 4 to 8 hrs.
Last edited by litleboy; June 9th, 2008 at 03:44 PM. Reason: spelling |
|
|
|
|
|
#25 (permalink) |
|
Member
Join Date: Aug 2006
Location: Texas
Posts: 42
Name: Doug Offield |
What if you had to model every single bit of the geometry in these images? 4 to 6 hours seems like a very, very low number. I'm not slow, nor the fastest modeler on this board , but 16 hrs seems reasonable to me. If you can model all this in 4-6 hours please send us a tutorial...I'd like to know how it's done!
|
|
|
|
|
|
#26 (permalink) |
|
Senior Member
|
yes would be nice to see the tutorial, and also the renderings for which you need 4 to 6 hours, as you say you have something like similar scene as mine is, and you spent 4 hour or 6 hour. could you please show the renderings to me,
thanks you very much nodar |
|
|
|
|
|
#27 (permalink) |
|
Member
Join Date: Sep 2005
Location: LHC
Age: 30
Posts: 81
Name: steve bal |
not every single thing modeled. I posted, probably some furniture, of course if you model all the furniture all the accessories, 16 Horus it even fast.
modeling the building (2 or 3 rooms), setting up the ligths and placing furnituren and accesories. I dotn see the fantastic timing. |
|
|
|
|
|
#28 (permalink) | |
|
Veteran Member
Join Date: Dec 2003
Location: chicago
Age: 30
Posts: 1,964
Name: Tom Livings |
Quote:
I dont want to sound condescending, but I seem to remember that you havnt really been doing this very long. Some people on these boards have been doing arch-vis for like 10-15 years. Is it really that hard to believe that someone else might be quicker at this than you are?
__________________
http://thomaslivings.blogspot.com/ |
|
|
|
|
| Sponsored Links |
|
|
#29 (permalink) |
|
Member
Join Date: Aug 2006
Location: Texas
Posts: 42
Name: Doug Offield |
Tommy,
I've been doing Arch-viz on the computer since 1992...and can create a trade show exhibit in maybe 1/2 to 2/3 the time that it would take a new person because of the experience gained ...but How long would it take you to create these scenes from scratch, and what shortcuts could you take?.....I'd like to learn. D.B. |
|
|
|
|
|
#30 (permalink) |
|
Veteran Member
Join Date: Dec 2003
Location: chicago
Age: 30
Posts: 1,964
Name: Tom Livings |
Well, its not easy to just explain a work-flow, but here's a couple of tips:
Modeling: 1: Draw your scene. With a pencil on that white stuff. Sounds like a bizarre tip but for me it seems to cut out alot of problems. It makes you think procedurally about the scene before you jump into virtual space. 2: Make a list. Another old-fashioned thing to do, but it works. List your modeling tasks. Dont skip listed items when working, because you see an easier one ahead....but...if one on the list sounds tricky, think of an alternative before spending hours modeling something. 3: Plan each modeling task. This may be written, it maybe in your mind, but make sure you are in control of each component before experimenting with tools. Do you know a procedural tool for the task? that could save you an hour. Know your skills limits. 4: Once you have a basic room/scene/whatever, get the camera confirmed by the client. Then you are free to omit whatever is not seen. Materials: 1: Decide on a color palette. I cant stress how important this is. 2: Think about render times whilst building materials. 3: Save all the materials you end up liking into your own custom built library. On a rush job a well organized library saves muchos minutos (this goes for models as well. When you complete a job, spend an hour deconstructing the job and recycling things before archiving). 4: Dont test render until you have applied ALL your materials. This may sound weird, but the materials affect each other. They have to work in harmony. Rendering: 1: Keep test renders small and quick. 2: Buy a farm and get DR working. 3: Know your software and hardware inside out. 4: Ensure you time manage your project to leave ample time for rendering. By the way, being a good librarian is very important in rendering. THeres no point in saying "yes, but you used pre-made models". A good renderer HAS a good model library. A good modeler can also adapt models quickly for a new task. I dont write scripts and Im not even that good a modeler, but yes, I could do those scenes in 6 hrs, maybe with the exception of the chandeliers. Remember, theres always someone thats five times as good as you, theres probably only 5 exceptions to that rule in rendering. Hope this helps. Tom.
__________________
http://thomaslivings.blogspot.com/ |
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| my first time with vray..... | Neellss | Finished Work | 9 | April 28th, 2006 11:38 AM |
| Is Saving Irradiance Map Helps Lower Rendering Time? | odi120522 | VRay Render | 2 | April 25th, 2006 12:10 PM |
| Greetings all-quasi first time post...Please be gentle | kwerch | General Discussions | 0 | March 25th, 2006 01:06 PM |
| reflections are killing rendering time | d7man2000 | VRay Render | 21 | February 11th, 2006 05:09 PM |
| First Time Night Rendering | Diver | Finished Work | 1 | December 13th, 2004 10:10 PM |