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Old June 9th, 2008   #31 (permalink)
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Default Re: time spent for projects

I will be more than happy to help any one, if they think I can be of help, I don't think I'm special or else, but I have used autocad since 96, and it takes me less than 30 min to do a house on 3d, even faster now with Autodesk ADT.

Now, yes I could be wrong, but extruding 4 walls, adding some windows and doors, if you have all the materials and furniture ready, again, 6 Horus don't seem much to me.

but I wont argue if you don't believe thats your opinion I can upload any picture you still will believe what you chose to believe. and I have read Post of people doing amazing things even faster that I could not believe. this is nothing.
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Old June 9th, 2008   #32 (permalink)
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Default Re: time spent for projects

just so you can see... talking about speed?
http://www.cgarchitect.com/vb/30509-...ean-style.html
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Old June 9th, 2008   #33 (permalink)
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Default Re: time spent for projects

Quote:
Originally Posted by Tommy L View Post
Nodar,
I dont want to sound condescending, but I seem to remember that you havnt really been doing this very long. Some people on these boards have been doing arch-vis for like 10-15 years. Is it really that hard to believe that someone else might be quicker at this than you are?
Finally a voice of reason!
Thank you Tommy.
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Old June 9th, 2008   #34 (permalink)
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Default Re: time spent for projects

its a pity that i dont have so much money to spend on experiment, but i could give you same material, as client gave me and then wait 6 hour, would be very nice what could you give me in 6 hour, experienced guys . if I'll have so much money to spend on this kind of experiment i will play this game with great enjoy and i'll se what will hepen
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Old June 10th, 2008   #35 (permalink)
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Default Re: time spent for projects

Steve. really nice work, i like it too much


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just so you can see... talking about speed?
http://www.cgarchitect.com/vb/30509-...ean-style.html
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Old June 10th, 2008   #36 (permalink)
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Default Re: time spent for projects

ho noo. dont think its mine.. its awesome, the guy he said it took one day to do it.. i dotn knoe if its a 8 hours day or 24, but still 24hr it's little time for the final work and quality,
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Old June 10th, 2008   #37 (permalink)
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Default Re: time spent for projects

Quote:
Originally Posted by Tommy L View Post
Well, its not easy to just explain a work-flow, but here's a couple of tips:

Modeling:
1: Draw your scene. With a pencil on that white stuff. Sounds like a bizarre tip but for me it seems to cut out alot of problems. It makes you think procedurally about the scene before you jump into virtual space.
2: Make a list. Another old-fashioned thing to do, but it works. List your modeling tasks. Dont skip listed items when working, because you see an easier one ahead....but...if one on the list sounds tricky, think of an alternative before spending hours modeling something.
3: Plan each modeling task. This may be written, it maybe in your mind, but make sure you are in control of each component before experimenting with tools. Do you know a procedural tool for the task? that could save you an hour. Know your skills limits.
4: Once you have a basic room/scene/whatever, get the camera confirmed by the client. Then you are free to omit whatever is not seen.

Materials:
1: Decide on a color palette. I cant stress how important this is.
2: Think about render times whilst building materials.
3: Save all the materials you end up liking into your own custom built library. On a rush job a well organized library saves muchos minutos (this goes for models as well. When you complete a job, spend an hour deconstructing the job and recycling things before archiving).
4: Dont test render until you have applied ALL your materials. This may sound weird, but the materials affect each other. They have to work in harmony.

Rendering:
1: Keep test renders small and quick.
2: Buy a farm and get DR working.
3: Know your software and hardware inside out.
4: Ensure you time manage your project to leave ample time for rendering.

By the way, being a good librarian is very important in rendering. THeres no point in saying "yes, but you used pre-made models". A good renderer HAS a good model library. A good modeler can also adapt models quickly for a new task.

I dont write scripts and Im not even that good a modeler, but yes, I could do those scenes in 6 hrs, maybe with the exception of the chandeliers. Remember, theres always someone thats five times as good as you, theres probably only 5 exceptions to that rule in rendering.

Hope this helps.
Tom.
Tom,
Thanks very much for your reply! ..... I see I have some self-learned, inefficient habits.

95% of my interior work has been the usual corporate reception area, and large conference rooms, so my personal library of lounge and restaurant furnishings is, lacking, to say the least.

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Old June 10th, 2008   #38 (permalink)
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Default Re: time spent for projects

It seems to me that you're comparing completely different things here - and everything inbetween?
If being a librarian and assembling objects from a huge library of objects and materials you could probably easily make such finished renders in 6 hours.
But if modelling some (or all of it) then 16 hours would be quite fast IMHO.
George stated that he did the room + some remodeling of furniture as well as some furniture from scratch - and that there was a lot of changes-of-mind from the client. I think that 16 hours is pretty fast for that job. Assembling ready-mades is a competely different task from modelling it yourself, and of course it is much faster.
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Old June 10th, 2008   #39 (permalink)
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Default Re: time spent for projects

thanks mate youy think exactly as i,
thanks


Quote:
Originally Posted by bjornkn View Post
It seems to me that you're comparing completely different things here - and everything inbetween?
If being a librarian and assembling objects from a huge library of objects and materials you could probably easily make such finished renders in 6 hours.
But if modelling some (or all of it) then 16 hours would be quite fast IMHO.
George stated that he did the room + some remodeling of furniture as well as some furniture from scratch - and that there was a lot of changes-of-mind from the client. I think that 16 hours is pretty fast for that job. Assembling ready-mades is a competely different task from modelling it yourself, and of course it is much faster.
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