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| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
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#11 (permalink) |
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Veteran Member
Join Date: Mar 2006
Location: London
Posts: 873
Name: Nic Hamilton |
wot wot wot are you on about?
if you are having troubles seeing the texture from a distance, turn off blur in the bitmap, put it at 0.1 and make sure you copy the tile map into your bump channel that should fix it. looks like you worked it out anyhow. |
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#12 (permalink) |
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Moderator
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You are correct, I do not understand the problem. The image looks like if you ran it at higher res with your final render image sampler settings the butt joint lines would come through, and if they didn't you could do what Nic said. Other than that I think what you'd be better off working on would be the textures - the curbs, the glass itself, the cladding, the grass...
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#13 (permalink) |
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Junior Member
Join Date: May 2008
Location: surat,gujarat
Posts: 17
Name: keyur patel |
well aj sorry for all it
but i think i couldnt explain perfectly to you so i think i have to drop my qus. and sorry for all and i still have my qus. remain so can u give me your mail id i just want to mail you file because i dont think i can explain you and best luck for final challange |
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#14 (permalink) |
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Senior Member
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If you model or displace your reveal lines, you can accentuate them pretty easily by using a VrayDirt map with a small radius in the diffuse.. that will stay visible QUITE a bit further than trying to use a high lighting setting.
not really a substitute for quality faking it, but it can work in a pinch
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Dave. TD / EwingCole DMG |
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| Thread | Thread Starter | Forum | Replies | Last Post |
| Is it possible to model a facade like this? | pailhead | 3ds Max | 9 | July 11th, 2006 01:24 AM |