![]() |
||||||||||||||
|
|
||||||||||||||
|
|||||||
| Notices |
| Mental Ray Mental Images Mental Ray (Standalone & application integrated versions) |
|
|
LinkBack | Thread Tools | Display Modes |
| Sponsored Links |
|
|
#1 (permalink) |
|
Member
|
Anybody know of a script out there that can control exposure control per camera and not in a general sense. Much like the camera work flow in Vray...its makes more sense this way when you have multiple cameras in a scene ranging from interiors to exteriors.
What was Mental Images/Autodesk thinking??? |
|
|
|
|
|
#3 (permalink) |
|
Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,893
Name: travis schmiesing |
you could try this, which may make it a little easier, though i have not messed around with it myself. you would simply set different exposures, and save them to a material library. then you would replace the lens shader per view you are rendering. it would still be a two step process.
http://www.germanmentalray.de/viewto...rephotographic what they need to do is set the exposure up as a modifier that is applied to the camera, much like the lens correction. then you could have per camera exposure.
__________________
travis schmiesing |
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| washed out textures with mr photographic exposure control? | robkar97 | Mental Ray | 2 | February 3rd, 2008 09:04 AM |
| Vray and exposure control preview | frank1331 | VRay Render | 6 | October 29th, 2007 03:31 AM |
| Augmented Reality: Looking through the window / Exposure Control | nisus | 3ds Max | 9 | November 7th, 2005 02:57 AM |
| Artlantis R and Exposure Control | AJLynn | Other 3rd Party Renderers | 2 | July 28th, 2005 10:12 AM |
| Skydomes v's exposure control | Jim Mann | 3ds Max | 2 | May 20th, 2003 03:29 AM |