![]() |
||||||||||||||
|
|
||||||||||||||
|
|||||||
| Notices |
| Mental Ray Mental Images Mental Ray (Standalone & application integrated versions) |
|
|
LinkBack | Thread Tools | Display Modes |
| Sponsored Links |
|
|
#11 (permalink) |
|
Veteran Member
|
ok thanks i'l look into it.
joh i notice you are based in manchester??? what sort of work do you do??? i am in manchester myself just down in bramhall. with regards to the caustics and sky portals at the windows??? if i keep the current setup, will i need to enable caustics on the sky portal object properties also??? or i was thinkin to just use an omni above the water with diffuse unchecked, and having that as the caustic generator rather than the daylight system??? |
|
|
|
|
|
#12 (permalink) |
|
Member
Join Date: Mar 2003
Location: Manchester UK
Posts: 84
Name: John Barrow |
Dont work for cadassist by any chance
I didnt realise you where trying this with mental ray... as the image sample was vray....its a long time since i used MR, but yeah the omni above the pool might be the easiest method Last edited by johnvid; June 20th, 2008 at 09:52 AM. |
|
|
|
|
|
#14 (permalink) |
|
Veteran Member
|
cheers matt but i wanna keep the daylight system in there providing the scene illumination.
john, funnily enough i do work for cadassist. u been their before for training or is that who you get your software from and yes we do have a direct line to autodesk which is handy, but getting an answer is difficult. we usually have to wait until they put training on for us, for new software releases etc before we actually get to speak to anyone |
|
|
|
|
|
#16 (permalink) |
|
Veteran Member
Join Date: Jun 2002
Location: Tampa
Age: 38
Posts: 619
Name: John Dollus |
http://www.lysator.liu.se/~kand/caustics/
caustics generator - one of my all time favorites but then I used to live and breathe pools for a bit. |
|
|
|
|
|
#18 (permalink) |
|
Veteran Member
Join Date: Jun 2002
Location: Tampa
Age: 38
Posts: 619
Name: John Dollus |
I don't think I have anything done with it since 2003... a lifetime ago.
Basically, you follow the above suggestions - use the generator to create your projection map by setting the background color to black. I would change the defaults to about 128 subdivisions, 16x supersampling, a high resolution and then blur it more in photoshop afterward a bit or downsample to smooth it out. most of the settings are pretty obvious - depth is the distance from the water surface to the receiving plane, amplitude is the amount of water surface disturbance, etc. you can export out a tileable animation sequence to use for animations as well - lots of fun! |
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Computer Problem? Need Help? Check Here First! | Greg Hess | Hardware and Technical Discusions | 7 | August 22nd, 2008 05:38 PM |
| nurbs problem?? | to_po | 3ds Max | 1 | August 9th, 2007 02:06 PM |
| Vray Interior wine glass problem | claytonjamesblack | VRay Render | 9 | June 19th, 2007 01:29 AM |
| File Link Problem... | demo38 | 3ds Max | 0 | April 13th, 2005 10:50 AM |
| Video Card problem? | Jeff's Friend | Hardware and Technical Discusions | 12 | September 11th, 2003 05:33 AM |