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Old June 19th, 2008   #11 (permalink)
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Default Re: Simulating physical models

or you could cover it your blog jeff

thanks tho guys, keep the tips coming while i check out the link in the mean time

i bet you blog 'to-cover' list is more like a scroll now eh jeff???
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Old June 19th, 2008   #12 (permalink)
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Default Re: Simulating physical models

jeff you have the exact look i'm after in your gallery and i didn't even notice it. However i don't want the red sky??

i also want to be able to put photometric lights in the physical model aswell so that the model 'lights-up' so to speak.

i guess i want a 3d site plan, with just blocks representing the surrounding buildings, and then the building in question having a bit more detail, for example glass etc

also how do i add these semi-transparent silhouette people??
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Old June 19th, 2008   #13 (permalink)
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Default Re: Simulating physical models

get some 3d people and give it those transparent material.. oh that reminds me of this link

http://www.3dallusions.com/index.php...=277&Itemid=74
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Old June 19th, 2008   #14 (permalink)
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Default Re: Simulating physical models

i meant more like 2d silhouettes rather than 3d
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Old June 19th, 2008   #15 (permalink)
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Default Re: Simulating physical models

Quote:
Originally Posted by daveb867 View Post
i meant more like 2d silhouettes rather than 3d
Find yourself some photoshop shapes/brushes of people and you can create 2d cutouts from those.
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Old June 19th, 2008   #16 (permalink)
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Default Re: Simulating physical models

cast your eye on this one from a Vizdepot charette http://http://www.vizdepot.com/forum...ead.php?t=7841

you may have to register

jhv
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Old June 20th, 2008   #17 (permalink)
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Default Re: Simulating physical models

ok guys here is an example of the 2d people i wanna create, i think i need them in my max scene so that they create shadwos etc???

would i just apply them to a plane with a corrosponding cutout map??
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File Type: jpg 011_ASP_Berlin.jpg (178.5 KB, 24 views)
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Old June 20th, 2008   #18 (permalink)
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Default Re: Simulating physical models

that grass looks sick, its a photo tho isntit?
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Old June 20th, 2008   #19 (permalink)
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Default Re: Simulating physical models

hmmm, not too usre on that one, i think the geometry is all 3d, and then vegetation has been added in post as far as i know. check out their website

purerender.com

got some really good stuff on there, any tips on the silhouettes???
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