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#1 (permalink) |
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Junior Member
Join Date: Jun 2008
Location: Toronto
Posts: 19
Name: Ori Ginor |
Hi Guys,
I'm new to Max, however I noticed that a ton of people use SU and Vray. Any advantages to VRAY over Max other than price????? Kindest regards, Ori |
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#2 (permalink) |
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Member
Join Date: Jul 2006
Location: Exeter
Posts: 55
Name: David Jones |
This is an often asked question. Heres a feel for what opinions exist.
http://forums.cgsociety.org/archive/.../t-373784.html Personally i began using mental ray, but later moved over to vray because it had better online community support, and included vrmeshes, an awesome feature for rendering massive poly counts, ie trees, in sensible frame times. Note that the newest version of mental ray now does the same, apparently. The gnomon tutorials are an awesome place to start getting to grips with vray. http://www.thegnomonworkshop.com/dvds/cni01.html http://www.thegnomonworkshop.com/dvds/cni02.html |
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#3 (permalink) |
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Junior Member
Join Date: Jun 2008
Location: Toronto
Posts: 19
Name: Ori Ginor |
Thanks David, I appreciate your reply. I've been really having a hard time rendering anything useful! I'll look forward to checking out Global Illumination.
Best, OG |
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#4 (permalink) |
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Member
Join Date: Aug 2005
Location: Calgary
Age: 36
Posts: 94
Name: Shaun Cahoon |
I have tried to get Sketchup to replace 3DS max by using the Maxwell Render Plugin. Although my results have been quite nice, rendering, mapping and scene creation are a great challenge compared to Max. These factors have caused me to take about 30% longer to produce a final rendering.
I would say that Sketchup has some great advantages with regards to precision modeling. There is even a new plugin on smustard.com that enables "Subdivide and Smooth" modeling which is very nice. There are some obvious limitations. Sketchup has very limited mapping abilities, and it has difficulty handling larger scenes with high polygon counts. |
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#5 (permalink) |
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Junior Member
Join Date: Aug 2008
Location: delhi
Posts: 21
Name: manish kumar |
Hi everyone
I ve been using both the rendering engines for many years ( approx 4yrs) I started with MR first of all tried to do a lot of things sometimes i do get the results. then i started trying vray. Vray is something really standouts as i saw its light cache (called light map at that time) gi engine. later i realised that light cache has its limitations then i started discovering vrays materials they were very good and yields results really very fast especially its reflections and refractions then i continued using it doing lots of great job for around two years. I was really happy with the output doing as much as 40 different renderings. I got really hands on all of its lights, raytracing, irradiance, QMC, antialiasing, displacements, etc. and did all of the optimisations for different-2 situations. So it is true Vray is really something we can call professional for architectural works. Now on the other hand Mental ray is completely different as per its internal calculations lighting and GI techniques and uses also for example rendering a million trees using opacity maps is much much faster in mental ray as compared to any other rendering engine used for architectural purpose. when i got quiet comfortable with vrays output is i tried to do one interior bathroom rendering using mental ray because MR had then just come up with its special architectural shaders did a bit more fight on setting up lights and other stuffs and started taking some test renders and mind it results were unbeatable the way the GI behaves in mental ray is really appreciatable. yeah even timing wise it is considerably faster than vray if the kind of quality output we try to build in it. Then i realised that it is something we shud never miss to learn about then time came to do bit more on it so my latest development on it is a fully working steel plant on the shore of an ocean. It is true that there are comparatively much higher number of vray users because it is bit easier to learn (in my opinion) and work on. but mental has its own concepts of working especially its approach to GI calculations i.e. photons plus final gathering which is very much close to the real world distribution of light gives much better results. so in my opinion with the proper knowledge u can generate much better output using mental ray and vray is easier to learn and gives good results in less time. thanks |
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#6 (permalink) |
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Super Moderator
Join Date: Dec 2001
Location: Cardiff, Wales, UK.
Age: 36
Posts: 6,505
Name: Stephen Leworthy |
you cant really claim one software is better than the next, it's dangerous to do that. it's your choice. it's the old excuse but most true - the quality of the image is with the artist. the chosen software is just a tool.
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#7 (permalink) | |
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Senior Member
Join Date: Jan 2008
Location: London
Posts: 116
Name: Kyle McBride |
Quote:
__________________
Pleasure in the job puts perfection in the work. |
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#8 (permalink) |
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Veteran Member
Join Date: Dec 2004
Location: Ft. Lauderdale, FL
Posts: 1,179
Name: william york |
I used to think that way, but I think you're going to see alot more great work done with MR now and in the future, not because the artists have got much better, but because the tool itself did, I can attest to the fact that I can now use MR and get really good results very quickly, and haven't put any extra effort into it, I still use Vray, but I could use MR at anytime now and feel comfortable with it...its much easier to use and more predictable than it ever was ... just my two cents...
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#9 (permalink) |
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Veteran Member
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Yet another "which is better thread"
__________________
Im starting to suspect that the world is a rendering... www.JakubGabriel.com | DoodlesWhileCookingNoodles |
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#10 (permalink) | |
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Senior Member
Join Date: Sep 2005
Location: Greater Manchester
Age: 43
Posts: 422
Name: Brian Bradley |
Quote:
Vray has already given you a lot of the info and understanding you need to be able to work with MR. Hence it is still the artist that is the REALLY important part of the equation. Heck I've seen some Awful stuff with produced with MR by guys who feel they know the software well. regards Bri
__________________
3Ds Max - Mental Ray - VRay - Brazil Training Modules www.mentalboutmax.co.uk The MBM Blog www.mentalboutmax.blogspot.com Vray Learning Resource www.vrayelite.com |
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| Thread | Thread Starter | Forum | Replies | Last Post |
| Converting Mental Ray Materials to Vray | Spooner04 | VRay Render | 2 | October 24th, 2007 01:49 PM |
| mental ray interior fast setup | joske | 2D/3D Tutorials | 14 | September 10th, 2007 05:11 AM |
| Mental Ray, and Future Proofing it... | Eamon | Mental Ray | 5 | October 19th, 2006 10:18 PM |
| Mental Ray render problem | winterlight | 3ds Max | 7 | August 22nd, 2006 09:57 AM |
| FROM MENTAL RAY TO VRAY | Ramon Aranguren | Finished Work | 20 | November 17th, 2003 09:55 PM |