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#1 (permalink) |
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Moderator
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Hi,
I did this scene yesterday to practice my texturing skills. It was inspired by an image from a furniture catalog. I modeled everything in Rhino except for the flower specimens, which are from Toucan. It is all very simple geometry. I was also trying out the new plugin object property, Edge Softening. I used it on the table objects, the floor planks and the partition frame. I rendered it with Fryrender. The lighting is an hdri in the Environment slot. Let me know what you think. ![]()
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- Fran If you must reinvent the wheel, remember that it works best if it is, like, roundish. |
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#9 (permalink) |
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Moderator
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Thanks everyone for your nice comments.
Tunde, I corrected the perspective and toned down the orange flowers just a bit in Photoshop. I was trying SSS on the flowers and well, I need to work on that. Derek, the glass is a dielectric material with an IOR of 1.07 to reduce refraction, and a striped bitmap in the bump channel.
__________________
- Fran If you must reinvent the wheel, remember that it works best if it is, like, roundish. |
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