Welcome to CGarchitect.com Untitled Document

Go Back   CGarchitect.com > 3D SOFTWARE > Mental Ray

Notices

Mental Ray Mental Images Mental Ray (Standalone & application integrated versions)

Reply
 
LinkBack Thread Tools Display Modes
Old June 25th, 2008   #1 (permalink)
Junior Member
 
Join Date: Apr 2006
Location: toronto
Posts: 28

Name: Fabio Alviani


Canada 


Default Black Artifacts when using Final Gather Map

Hi All,

I normally use Vray but this particular job I decided to try Mental Ray Sun and Sky. Its a large image (Billboard size) and so I'm using a saved Final Gather Map for the final render. Unfortunately I'm getting black holes, basically areas that are missed. My renders are looking like swiss cheese. What am I doing wrong?
Attached Images
File Type: jpg Top Left_Final.jpg (55.8 KB, 37 views)
THEPRAYINGMANTIS is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 25th, 2008   #2 (permalink)
Member
 
illegalalieninbeijing's Avatar
 
Join Date: Jun 2007
Location: Vancouver, BC
Posts: 74

Name: Cecil Cortez


Canada 


Default Re: Black Artifacts when using Final Gather Map

Unless you have a more powerful computer with lots of ram power, I suggest you lower your FG sample. If you are using Viz 2008/3ds Max 2008 they have presets for that. A "low" setting or about 200 FG samples would eliminate that ( I hope ). Lower your Noise filtering (speckle reduction ) to "standard" will also help.

If I'm showing a bit of a close up and want it to be crisp and clear I would increase all of those settings above. But I will render it by segments using regions. I usually do this if I use a much slower computer.

I hope that helps.
illegalalieninbeijing is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 25th, 2008   #3 (permalink)
Veteran Member
 
Justin Hunt's Avatar
 
Join Date: Jan 2005
Location: Brisbane
Age: 34
Posts: 1,367

Name: Justin Hunt


Australia 


Default Re: Black Artifacts when using Final Gather Map

The black hole are caused by the frame buffer running out of memory, things to try

1) generate your FG/photons at half the image resolution, freeze and rerender at full res. This is a good practice regardless of black buckets or not

2) Turn off the frame buffer

3) render through backburner

4) Play with the BSP settings

5) Use mrProxies (maxdesign2009 only)

6) optimise your FG/ Photon settings to be more efficient. Often the presets can be too high, start at Draft then Low, medium and High can be killers

jhv
Justin Hunt is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 25th, 2008   #4 (permalink)
Senior Member
 
Brian Bradley's Avatar
 
Join Date: Sep 2005
Location: Greater Manchester
Age: 43
Posts: 422

Name: Brian Bradley


United Kingdom 


Default Re: Black Artifacts when using Final Gather Map

Hi Fabio,

As Justin has said, anything that reduces memory usage
at render times is going to be helpful here.

A couple of things that aren't in his list that may be worth checking,

1- Are you rendering to an optimal resolution? I have seen some guys
calculate billboard render resolutions by using a 300 dpi setting, which
is waaayyy overkill for something of that size.

2- What are your current AA settings? Again high numbers will chew
up your available memory.

Regards
Bri
__________________
3Ds Max - Mental Ray - VRay - Brazil Training Modules
www.mentalboutmax.co.uk
The MBM Blog
www.mentalboutmax.blogspot.com
Vray Learning Resource
www.vrayelite.com
Brian Bradley is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 25th, 2008   #5 (permalink)
Veteran Member
 
shaneis's Avatar
 
Join Date: Aug 2007
Location: Sydney
Posts: 696

Name: Shane Neal


Australia 


Default Re: Black Artifacts when using Final Gather Map

Adding to the following point,

Quote:
Originally Posted by Brian Bradley View Post
...Are you rendering to an optimal resolution? I have seen some guys calculate billboard render resolutions by using a 300 dpi setting, which is waaayyy overkill for something of that size...
Here is a link to help you with your DPI, note that they mention a 14' x 48' bilboard typically uses between 2 to 20 DPI.

http://www.signindustry.com/outdoor/...gDistance.php3

Hope this helps,

S.

Edit: And another one with a bit more info...
http://www.graphic-design.com/Photos.../9807/109.html

Last edited by shaneis; June 25th, 2008 at 11:28 PM.
shaneis is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Sponsored Links

Old June 26th, 2008   #6 (permalink)
Junior Member
 
Join Date: Apr 2006
Location: toronto
Posts: 28

Name: Fabio Alviani


Canada 


Default Re: Black Artifacts when using Final Gather Map

Hi all,

Actually I have an even bigger problem. I'm using RPC'S in my scene and I'm getting error messages. They are rendering out as solid red but some are rendering out fine. I know there's a plugin to resolve this. But why are some okay and some not? Is there an easy fix?
THEPRAYINGMANTIS is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 26th, 2008   #7 (permalink)
Member
 
illegalalieninbeijing's Avatar
 
Join Date: Jun 2007
Location: Vancouver, BC
Posts: 74

Name: Cecil Cortez


Canada 


Default Re: Black Artifacts when using Final Gather Map

Are your RPCs in the foreground? If hardware is the problem, try rendering the RPCs seperately with an alpha channel. Cut and attach them in photoshop. Shadows can be daunting - you have to add them manually.
illegalalieninbeijing is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 26th, 2008   #8 (permalink)
Member
 
illegalalieninbeijing's Avatar
 
Join Date: Jun 2007
Location: Vancouver, BC
Posts: 74

Name: Cecil Cortez


Canada 


Default Re: Black Artifacts when using Final Gather Map

Quote:
Originally Posted by Justin Hunt View Post
The black hole are caused by the frame buffer running out of memory, things to try

1) generate your FG/photons at half the image resolution, freeze and rerender at full res. This is a good practice regardless of black buckets or not

2) Turn off the frame buffer

3) render through backburner

4) Play with the BSP settings

5) Use mrProxies (maxdesign2009 only)

6) optimise your FG/ Photon settings to be more efficient. Often the presets can be too high, start at Draft then Low, medium and High can be killers

jhv
In addition to what Justin Hunt said:

  1. Upgrade to a quadcore processor, increase ram capacity and upgrade to a 64 bit version of 3DS Max.
  2. Make a habit to reboot your computer before doing a new render.
  3. Close all other application/programs running in the background ( anti-virus, internet, etc.)
  4. Turn off the rendered frame window ( a.k.a. the frame buffer )
  5. In sampling quality/samples per pixel: use smaller bucket size. In filter: start with box for test renders and mitchell for final renders.
  6. Do a netrender
illegalalieninbeijing is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 26th, 2008   #9 (permalink)
Veteran Member
 
Justin Hunt's Avatar
 
Join Date: Jan 2005
Location: Brisbane
Age: 34
Posts: 1,367

Name: Justin Hunt


Australia 


Default Re: Black Artifacts when using Final Gather Map

The RPC issue is due to the RPC not being loaded at rendertime. This could be down to a network error or simple the plugin falling over itself. Happens often.

Most of the time a re-render solves the problem.
Or a restart Max
or store the RPC on the local machine
Make sure the content manager is properly configured and sees all the RPC's including any in sub-folders

jhv
Justin Hunt is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Black artifacts when using matte objects dmb_85 VRay Render 2 January 18th, 2008 01:19 PM
Vrl Map Vs Vr Map nivvu VRay Render 3 July 6th, 2007 08:10 AM
Mental Ray, final gather and bucket artifacts AJLynn 3ds Max 10 June 20th, 2005 09:03 AM
Colours Dibbers Off Topic 12 March 11th, 2005 09:00 AM
MR + FG: How to save a Final Gathering Map? nisus 3ds Max 3 June 15th, 2004 07:26 AM


All times are GMT -7. The time now is 01:52 PM.





Powered by vBulletin® Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0
© Copyright 2001 – 2008 CGarchitect Digital Media Corp. All Rights Reserved.