![]() |
||||||||||||||
|
|
||||||||||||||
|
|||||||
| Notices |
| Mental Ray Mental Images Mental Ray (Standalone & application integrated versions) |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Member
|
Hi all,
Just wondering if anyone uses them? Are they any good? I'm pretty new to MR so I tend to use the Arch Materials in Max but I know my texturing needs work and i thought getting a good library of texture maps and shaders would be a good place to start. Am I right? Thanks Greg |
|
|
|
|
|
#2 (permalink) |
|
Moderator
Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,375
Name: Joel Callahan |
The ProMaterials that ships with Max 2009 Design is pretty awesome.
We're covering that this week in an ArchViz class that I'm doing online. Also - Bri Bradley at www.mentalboutmax.com has a series on making your own shaders! Is there anything he cannot do...? |
|
|
|
| Sponsored Links |
|
|
#3 (permalink) |
|
Moderator
Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,375
Name: Joel Callahan |
The ProMaterials that ships with Max 2009 Design is pretty awesome.
We're covering that this week in an ArchViz class that I'm doing online. Also - Bri Bradley at www.mentalboutmax.com has a series on making your own shaders! Is there anything he cannot do...? |
|
|
|
|
|
#5 (permalink) |
|
Moderator
|
There's an Archshaders disc for mental ray.
Joel: do you find the Pro Materials useful? I haven't spent much time on them but they struck me as "A&D Material for Dummies" (which is a bit odd considering A&D was supposed to be "mental ray for Dummies") without enough options to do a lot of the things I usually do with A&D. |
|
|
|
|
|
#6 (permalink) | |
|
Senior Member
Join Date: Dec 2003
Location: SC, USA
Age: 38
Posts: 206
Name: Jeff Patton |
Quote:
In addition to being compatible with Revit, the ProMaterials have the benefit of being preconfigured with "measured" reflectance values for their real world counterpart. For example: A person can guess at the reflectance & glossiness values of their A&D wood floor material, or they could use the ProMaterial where those values have already been "measured" & programmed into the material. Since the primary values are already assigned it's not necessary to adjust much on the ProMaterials other than the available parameters. So while the ProMaterials are indeed more limited in functionality than the A&D material, I believe they can be useful for both the new user & veteran users. |
|
|
|
|
|
|
#7 (permalink) | |
|
Moderator
Join Date: Mar 2007
Location: Ballarat, Victoria, Australia
Posts: 1,375
Name: Joel Callahan |
Quote:
There are different types of ProMaterials with options and rollouts that aren't on all of the other ProMaterials. However there is a Generic ProMaterial which has options from all of the others combined. While this may seem like a throw-back to regular A&D Materials, it gives you the ability to get down and dirty with them. The area of Materials is where I'm weakest, given my background in modelling 'mechs and spaceships is where I started learning 3DS, so this week has been very good for me. I don't have a huge commercial collection of textures, so the ones that come with Max 2009 is a real life saver. I think you just have to be careful - I think we'll see a surge of renders with Red Diamond Tiles on the kitchen floors... When the class is over, I'll post some revised work and ask for feedback. |
|
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| More Advice on Becoming an Arch. Visualizer | njohneer | General Discussions | 2 | August 29th, 2007 08:07 PM |
| Maya v. Mental Ray Shaders | hd_leach | Maya | 3 | May 9th, 2007 12:13 PM |
| arch viz stagnation | mahorela | General Discussions | 22 | May 17th, 2006 07:41 AM |
| Arch Window | Jago_0108 | AutoCAD/AutoCAD Architecture | 5 | January 20th, 2006 04:42 PM |
| ARCHEVER - world's finest arch visualizations | PanzerG | General Discussions | 10 | November 9th, 2004 04:38 AM |