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| Notices |
| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
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#11 (permalink) |
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Senior Member
Join Date: Jul 2007
Location: Miami, Florida
Age: 40
Posts: 346
Name: Eddie Leon |
The method I use is a standard flat-fee for each rendering plus a one-time modeling fee for each space. Keep in mind that whatever method you use needs to be very clear and appear fair. You should also include a buffer for changes because clients hate change-orders...
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#14 (permalink) | |
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Veteran Member
Join Date: Jan 2005
Location: Illinois
Posts: 662
Name: Joseph Skowron |
Quote:
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#16 (permalink) | |
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Veteran Member
Join Date: Dec 2005
Location: Arlington, Texas
Age: 43
Posts: 866
Name: Claudio Branch |
Quote:
this sounds pretty fair, but how do you apply this price scheme to animation work? Ex: modeling fee + flat fee per second of animation? |
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#17 (permalink) |
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Senior Member
Join Date: Jul 2007
Location: Miami, Florida
Age: 40
Posts: 346
Name: Eddie Leon |
Yes. It's similar, but we charge per minute. A typical animation is about 3 minutes. Besides modeling, we also charge for editing separately and other production items, such as, Aerial Video and Green Screen.
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