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#11 (permalink) |
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Veteran Member
Join Date: Dec 2003
Location: chicago
Age: 30
Posts: 1,996
Name: Tom Livings |
I made a field of prairie grass using vray fur. I know you want MR but if you have both then theres no reason you cant comp in post. Ive attached a small sample. This was a HUGE field of grass, between viewer and building. Rendered in no time.
Worked great in conjunction with DOF.
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http://thomaslivings.blogspot.com/ |
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#13 (permalink) |
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Veteran Member
Join Date: Dec 2003
Location: chicago
Age: 30
Posts: 1,996
Name: Tom Livings |
cant remember.
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http://thomaslivings.blogspot.com/ |
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#14 (permalink) |
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Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,917
Name: travis schmiesing |
I think I am going to try and use the Hair and Fur. I am going to set up a section, then convert it to geometry, and then make it a proxy. Below is a test of where I am at. I will wind up painting a slight orange/red tail on areas in PhotoShop afterwards, but is is slowly getting there.
This image is 900 pixels wide, and rendered in 5 minutes. Which isn't bad, but I don't have the rest of the building in the scene.
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travis schmiesing |
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#15 (permalink) |
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Veteran Member
Join Date: Jan 2005
Location: Brisbane
Age: 34
Posts: 1,367
Name: Justin Hunt |
I think that if you break the ground plane into smaller planes it will render/ be more memory efficient than one really large plane
The grass tooks great jhv |
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#17 (permalink) |
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Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,917
Name: travis schmiesing |
sure. i haven't spent a great deal of time fine tuning things, so if you make improvements, please share those also...
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travis schmiesing |
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#18 (permalink) |
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Veteran Member
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Just had a play and got some real nice results, and pretty quick! This took about 90secs to render each frame (vlow settings mind you)... the crap at the bottom is just a displacement map.
Last edited by Ky Lane; July 3rd, 2008 at 07:39 PM. |
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#19 (permalink) |
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Moderator
Join Date: Nov 2002
Location: San Francisco
Posts: 2,917
Name: travis schmiesing |
that is sweet looking.
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travis schmiesing |
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| Thread | Thread Starter | Forum | Replies | Last Post |
| hair and fur rug | daveb867 | Mental Ray | 0 | March 4th, 2008 06:37 AM |
| problems in Vray fur , Hair & fur | paragsm | 3ds Max | 7 | October 15th, 2007 11:35 PM |
| Hair & Fur WSM memory limit? | georgesvalera | Mental Ray | 3 | June 27th, 2007 10:44 AM |
| Creating Grass w/ Hair & Fur Modifier... | Claudio Branch | 3ds Max | 2 | August 29th, 2006 01:36 PM |
| Render errors using Hair and Fur Grass Technique | VTWales33 | 3ds Max | 0 | August 15th, 2006 11:41 AM |