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#1 (permalink) |
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Junior Member
Join Date: Jul 2008
Location: earth
Posts: 4
Name: roman vit |
Hi everybody!
Does anybody have a clue how to swap sketchup components exported to max for vray proxy instance? I know about triangle faces+scattering procedure but maybe there's something more simple. Thanks in advance. Last edited by 1rv; July 6th, 2008 at 06:14 AM. |
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#3 (permalink) |
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Moderator
Join Date: Nov 2002
Location: san francisco
Posts: 2,769
Name: travis schmiesing |
I don't have an exact answer either, but I often use a SoulBurn Script called Object Replacer or something like that to replace items in scenes. I am guessing you can create a Vray proxy, set it as your object to be used for replacing in the script, then select everything you want replaced, and hit ok.
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travis schmiesing |
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#5 (permalink) |
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Veteran Member
Join Date: Jan 2003
Location: Savannah, GA
Posts: 1,400
Name: Chad Warner |
Quizzy's got one on his site that I use all the time: http://www.3idee.nl
under scripts, then "random replacer" Like the name suggests, it will randomly replace a set of objects with a predefined set of objects. |
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#6 (permalink) |
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Junior Member
Join Date: Jul 2008
Location: earth
Posts: 4
Name: roman vit |
The issue:
1. I've got 50 components (houses for instance) in sketchup. 2. I export 1 of them to max and turn it into vray proxy. 3. Then I export the whole SU as .3ds and in max scene i try to swap meshes (the remains of my su components) for proxy. Is everything healthy in my workflow? --- Many thanks SoulBurn Script Object Replacer. It works great with dwg blocks. But with sketchup comp. meshes... max put pivots to 0,0,0, and changing to "pivots to object" does not align along meshes. Is there tool\script to solve it? Last edited by 1rv; July 7th, 2008 at 01:15 AM. |
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