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| Hardware and Technical Discusions For general discussions about rendering hardware and technical issues. |
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#12 (permalink) |
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Senior Member
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Personally I don't like using the haze channel in mr Physical Sky to produce the visible sky. I like the sky to be perfectly visible with all its color and sharpness. The 'haze' way is ok but you are trashing so much good information of the sky map since the haze does what it suppose to do - generate haze, which changes your sky's clarity.
Now, if you really like your sky to be juicy as I do try this: Switch the Physical scale in your environment to Unitless and set it to 75000. Place your sky map in the environment and set it up as in the image. Render. You can see the difference generated from the same map while in the haze channel and as the method shown above. The one drawback with this is that you have to set the Daylight system intensity to match your environment map, which is not a big deal compared with the results.
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Homer Simpson: Facts are meaningless. You could use facts to prove anything that's even remotely true! Last edited by daniohayon; July 10th, 2008 at 01:01 PM. |
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#13 (permalink) | |
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Member
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Quote:
That looks good, i think it is a good solution for daytime, but the haze works very good for sunsets and risings. by the way, where is this nice tree from? Cheeers Uwe
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Reality is not what you see, reality is what you Want to see. http://www.make3d.eu |
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#14 (permalink) | |
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Senior Member
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Quote:
__________________
Homer Simpson: Facts are meaningless. You could use facts to prove anything that's even remotely true! Last edited by daniohayon; July 10th, 2008 at 02:38 PM. |
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