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Old August 21st, 2008   #11 (permalink)
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Default Re: triangulated FBX

In my spare time I have been working with mapping of layers out of Revit into 3dsmax, but don't have any definitive results yet.

The problem, or at least what I am currently considering the problem, is that the geometry feels heavy regardless of whether it is a FBX or DWG.

That being said, I found this script a couple of days ago that I have not tried out yet. I think it will drop the 'parent' problem that is created on files comping out of Revit. It is designed to be used with importing a DWG and not linking a DWG, but if you follow AutoDesks recommended workflow, it involves importing a FBX. So I am hoping I can import a FBX, then use this script to ditch the parenting, with the hopes that ditching the parenting will make the file less taxing on the processor and video card.

Like I said, it is only a thought right now, but to me, it sounds like it might make sense. When I get a chance, I am going to toy with using it both on a FBX and DWG.

http://www.scriptspot.com/3ds-max/dwg-cleanup


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Old August 21st, 2008   #12 (permalink)
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Default Re: triangulated FBX

keep me posted on any findings you have travis
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