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Old July 9th, 2003   #1 (permalink)
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Red face

This is probably a silly question.

Okay, when I bring my plines from Autocad into Max, extrude them and then boolean subtract window/door openings from them, I always get a tesselation problem. Lines appear at corners after I perform the operation. I know I can get around that by not subtracting and create the geometries around the openings, but is there a way to boolean subtract without having this tesselation problem?

Thanks!
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Old July 9th, 2003   #2 (permalink)
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try converting objects you subtract doors and window objects from, to editable meshes before applying boolean operations. do this repeatedly before each operateion. this usually works for me.
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Old July 10th, 2003   #3 (permalink)
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Well, I tried to do that and I keep getting the same tesselation lines appearing on the geometry.
The shape I used has no subdivisions in it, and when I subtract from it, the lines appear....

What to do....
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Old July 10th, 2003   #4 (permalink)
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Are you talking about the creation of long thin faces that then show up on the modified surface as lines when rendered?

If so, it may be the same issue I have faced with Shapemerge. What I have done to solve the problem is subdivide the surface prior to performing the shapemerge, or in your case the boolean subtraction.

Try adding a subdivide modifier to your wall prior to the boolean subtraction and see if it doesn't solve the problem.
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