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#1 (permalink) |
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Senior Member
Join Date: Oct 2002
Location: Texas
Age: 35
Posts: 211
Name: Adam Hockley |
This is probably a silly question.
Okay, when I bring my plines from Autocad into Max, extrude them and then boolean subtract window/door openings from them, I always get a tesselation problem. Lines appear at corners after I perform the operation. I know I can get around that by not subtracting and create the geometries around the openings, but is there a way to boolean subtract without having this tesselation problem? Thanks! |
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#2 (permalink) |
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Member
Join Date: May 2003
Location: Philippines
Posts: 87
Name: Alex Ryan Rubio |
try converting objects you subtract doors and window objects from, to editable meshes before applying boolean operations. do this repeatedly before each operateion. this usually works for me.
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#3 (permalink) |
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Senior Member
Join Date: Oct 2002
Location: Texas
Age: 35
Posts: 211
Name: Adam Hockley |
Well, I tried to do that and I keep getting the same tesselation lines appearing on the geometry.
The shape I used has no subdivisions in it, and when I subtract from it, the lines appear.... What to do.... |
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#4 (permalink) |
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Junior Member
Join Date: Jul 2003
Location: Los Angeles
Posts: 1
Name: Martin Herkenhoff |
Are you talking about the creation of long thin faces that then show up on the modified surface as lines when rendered?
If so, it may be the same issue I have faced with Shapemerge. What I have done to solve the problem is subdivide the surface prior to performing the shapemerge, or in your case the boolean subtraction. Try adding a subdivide modifier to your wall prior to the boolean subtraction and see if it doesn't solve the problem. |
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