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Dupe-A-Photo In this forum, members post a photo and try to duplicate it in their rendering applications and then discuss the settings and techniques they used.

View Poll Results: Week #1 - Which Photo: A or B
Photo A 17 48.57%
Photo B 18 51.43%
Voters: 35. You may not vote on this poll

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Old May 28th, 2008   #91 (permalink)
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Default Re: Week #3 WIPs and Renders

No worries - I'm flat out with school work this week.

Thanks for participating
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Old July 18th, 2008   #92 (permalink)
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Default Week #5 - Dupe-a-Photo vote

Well, my online class is over and I think I learned quite a bit.

I can now resume this sub-forum activities.

This week's photos were generously donated by Claudio (thanks mate!).



Photo A

An exercise in basic poly editing and texturing - this could be a fun photo to work with.



Photo B

This would be the more challenging of the two, with some water, textures (wood, glass, tiles/shingles).

To keep this one do-able in a week, it's perfectly acceptable to reduce or simplify the geometry of Photo B (i.e. make the windows square, etc). Feel free to use a texture for the shingles (with a displacement map perhaps). Advanced users may want to do a blended texture to get the look of the pylons going from a wet look to a dry look. Purely optional.

This is my first week back, so we'll leave the voting open for a bit.
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Old July 18th, 2008   #93 (permalink)
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Default Re: Week #5 - Dupe-a-Photo vote

I'm leaning towards 'A', just because it looks like fun. Bunches of rectangles with insets and extrudes.
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Old July 18th, 2008   #94 (permalink)
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Default Re: Week #5 - Dupe-a-Photo vote

photo A is perfect, sometimes one needs to go back to basics just to re-think your workflow. I also think more people would take part as imo it is much easier & acheivable



I'll see if i can join in the fun
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Old July 18th, 2008   #95 (permalink)
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Default Re: Week #5 - Dupe-a-Photo vote

And the voting supports that opinion... hehhe

Claudio took a nice photo.

Yes, please do. The voting will run for a few days and then modeling can 'start' when it closes. I usually like ending the vote and starting the modeling just before the weekend, so we have maximum free time to work on it.
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Old July 19th, 2008   #96 (permalink)
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Default Re: Week #5 - Dupe-a-Photo vote

so are you gonna keep the voting open until next week friday?
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Old July 19th, 2008   #97 (permalink)
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Default Re: Week #5 - Dupe-a-Photo vote

With 8 votes (currently) in favour of Photo A, it's probably a safe bet that A is going to win. It's perfect for the timeframe for this endevour (a week).

I'll give it until tomorrow (my Sunday) and then open it up.
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Old July 20th, 2008   #98 (permalink)
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Default Re: Week #5 - Dupe-a-Photo vote

Jeez, with photo B how much time are you asking for people to donate for this photo-dupe? A year?
Im going with 'A' just to save all you lot from all that work
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Old July 20th, 2008   #99 (permalink)
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Default Week #5 WIPs and Renders

And the winner is... A.

Thanks for taking the time to vote.

Please post your WIPs and/or final render in here, thanks.

Your work should be 800x600 or higher (so we can see the details).

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Old July 25th, 2008   #100 (permalink)
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Default Re: Week #5 WIPs and Renders

I finally got some free time to work on this. So far, I've got the basic geometry down. I'll be moving on to add the details like railings in here soon. So far the biggest pain has been matching the camera angle, because without knowing the focal length of the lens it's really hard to line something like this up. Because on this building there really isn't anything to draw scale off of, say a doorway or a window. You can assume that a typical door is 3 feet wide, then you can start working your way forwards and get a close estimate on the focal length. But this image doesn't have too many "typical" scale elements. I just had to make a decision that a typical panel was 6'x'2 and work from here. Which in real life, I'm sure is way off but I think I got it close enough as far as the camera location and settings.
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File Type: jpg WEEK05-Basic_Geo.jpg (140.6 KB, 30 views)
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